Rock
#31,494 in the world · #11,635 in United States · in the top 67% nationally. 24 official events, 27 matches won and 46 lost.
- 1474±53Rating · margin ±53
- 1522Average field · 97 entr.
- 0%vs top 5% (0–5)
What they have done so far
- Made top 8 3 times in 24 tournaments: 13% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,504 points.
- The toughest field they have faced averaged 1,587 points, across 1,670 entrants.
- They are 103 points away from the top 5,000: United States.
How the rating moved
Between 1,370 and 1,485, across 24 events with history.
Last 24 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 20/03/26 | Merlion Games Nexus Night San Carlos | 32 | 1536 | 10° | 2–1 | +19 |
| 06/03/26 | Merlion Games Nexus Night San Carlos | 26 | 1550 | 20° | 1–2 | +4 |
| 28/02/26 | Riftbound Regional Qualifier - Las Vegas Las Vegas | 1,670 | 1587 | 969° | 2–3–1 | +16 |
| 23/02/26 | Monday Night Nexus Nights - 1v1 Redwood City | 32 | 1501 | 31° | 0–3 | -36 |
| 21/02/26 | GK Redwood City Saturday Afternoon Nexus Nights Redwood City | 29 | 1521 | 7° | 2–1 | +25 |
| 20/02/26 | Merlion Games Nexus Night - 1v1 San Carlos | 38 | 1553 | 23° | 1–2 | +3 |
| 17/02/26 | MondayNexus Nights - 1v1 Redwood City | 32 | 1516 | 19° | 1–2 | +4 |
| 13/02/26 | Merlion Games Nexus Night - 1v1 San Carlos | 23 | 1516 | 11° | 2–1 | +16 |
| 12/02/26 | (Sold Out) Wednesday Night Spiritforged Pre-Rift Event Palo Alto | 43 | 1549 | 38° | 0–2–1 | -14 |
| 10/02/26 | Monday Evening Spiritforged Pre-Rift Event Castro Valley | 16 | 1543 | 5° | 2–1 | +21 |
| 08/02/26 | Sunday noon Spiritforged Pre-Rift Event San Carlos | 40 | 1514 | 32° | 1–2–1 | -4 |
| 08/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event San Carlos | 42 | 1517 | 17° | 2–1 | +20 |
| 07/02/26 | Saturday Noon Spiritforged Pre-Rift Event San Carlos | 42 | 1527 | 27° | 1–2–1 | +4 |
| 23/01/26 | Merlion Games Nexus Nights - 1v1 San Carlos | 18 | 1503 | 6° | 2–1 | +22 |
| 22/01/26 | Wednesday Evening Nexus Night Palo Alto | 32 | 1532 | 19° | 1–2 | +4 |
| 20/01/26 | Monday Evening Nexus Nights - 1v1 Redwood City | 16 | 1501 | 13° | 1–2 | -2 |
| 20/01/26 | 1-19-26 Nexus Night Bo1 San Mateo | 16 | 1496 | 11° | 1–2 | -2 |
| 18/01/26 | Summoner Skirmish - January San Francisco | 22 | 1519 | 18° | 1–3–1 | -1 |
| 16/01/26 | Merlion Games Nexus Nights - 1v1 San Carlos | 23 | 1465 | 14° | 0–2 | -28 |
| 11/01/26 | Merlion Summoner Skirmish - January 11th 1PM San Carlos | 34 | 1550 | 23° | 1–3–1 | -15 |
| 09/01/26 | Merlion Games Nexus Nights - 1v1 San Carlos | 37 | 1518 | 22° | 1–2 | -10 |
| 19/12/25 | 12/18/25 Nexus Night San Carlos | 21 | 1515 | 14° | 0–2 | -34 |
| 16/12/25 | Nexus Night December 15th San Mateo | 19 | 1492 | 12° | 1–2 | -23 |
| 12/12/25 | 12/11/25 Nexus Night San Carlos | 29 | 1512 | 15° | 1–2 | -15 |
Form and consistency
On a 2-win streak.
- Events with 100+ entrants 1 events 33%
- 16 to 99 23 events 34%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- TM2 US 1801 0–1
- 3vo US 1756 0–1
- Jersuf US 1755 0–1
- CATL Akira US 1740 0–1
- SomeSortaBird US 1715 0–1
- CATL Paradoxicat US 1699 1–0
- Doomdg US 1697 1–1
- MERC nack US 1689 0–1
- LogozGaming US 1675 0–2
- Yuya 4IQ GT 1674 0–1
- Chuwuuu US 1674 0–1
- ala132 US 1647 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →