← Italy

Roycronos

#16,436 in the world · #1,320 in Italy · in the top 32% nationally. 6 official events, 13 matches won and 11 lost.

  • 1558±80Rating · margin ±80
  • 1543Average field · 17 entr.
  • 100%vs top 5% (3–0)

What they have done so far

  • Made top 8 3 times in 6 tournaments: 50% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,596 points, across 18 entrants.
  • They are 28 points away from the top 1,000: Italy.

How the rating moved

Between 1,409 and 1,558, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
15/01/26 Jueves Nexus Nights en DeMente - 1v1 7770207 Ñuñoa 9 1521 3–1 +25
03/01/26 Win a Proving Ground en TCG LIFE 7500833 Providencia 21 1537 4–1 +49
26/12/25 Viernes Nexus Nights en DeMente - 1v1 7770207 Ñuñoa 13 1527 3–1 +75
18/12/25 Jueves Nexus Nights en DeMente - 1v1 7770207 Ñuñoa 16 1523 15° 0–3 -59
11/12/25 Jueves Nexus Nights en DeMente - 1v1 7770207 Ñuñoa 18 1596 14° 1–3–1 -41
16/11/25 Casual Oasis Nexus Nights - 1v1 Las Condes 24 1556 10° 2–2–1 +9

Form and consistency

On a 1-win streak.

  • 16 to 99 4 events 39%
  • Under 16 2 events 75%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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