Rycn
#34,201 in the world · in the top 72% worldwide. 5 official events, 5 matches won and 9 lost.
- 1458±91Rating · margin ±91
- 1543Average field · 66 entr.
- 50%vs top 5% (1–1)
What they have done so far
- Made top 8 2 times in 5 tournaments: 40% of the time.
- Their all-time peak is 1,521 points.
- The toughest field they have faced averaged 1,590 points, across 168 entrants.
- They are 198 points away from the world top 5,000.
How the rating moved
Between 1,458 and 1,502, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 21/03/26 | gamescom lan Main Event - 1v1 Constructed - SA 10:30 UHR + SO Koelnmesse Halle 2 | 168 | 1590 | 133° | 1–4 | -28 |
| 07/02/26 | Samstag Evening Spiritforged Pre-Rift Event Wietmarschen | 16 | 1494 | 10° | 1–2–1 | -16 |
| 06/02/26 | vrijdag Evening Spiritforged Pre-Rift Event Bentheimerstraat 6 | 15 | — | 3° | 2–1–1 | +25 |
| 02/01/26 | vrijdag Evening Summoner Skirmish - January Bentheimerstraat 6 | 13 | — | 9° | 1–2 | -23 |
| 16/12/25 | Dienstag Evening Nexus Nights - Multiplayer Wietmarschen | 13 | 1544 | 8° | 0–0–1 | 0 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 1 events 20%
- 16 to 99 1 events 25%
- Under 16 3 events 38%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Schatten DE 1718 0–1
- ShadowLlnk NL 1713 1–0
- NZE NL 1679 1–0
- Catpoop DE 1657 0–1
- Argyria NL 1648 0–1
- malphitegenuss DE 1617 0–1
- PortD DE 1607 0–1
- BananaBoy DE 1566 0–1
- K4til DE 1537 0–1
- Schatten DE 1528 0–1
- Tonister98 DE 1499 1–0
- sleepsowl DE 1486 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →