S0m80dyRand0m
#38,778 in the world · #517 in Singapore · in the top 86% nationally. 3 official events, 3 matches won and 8 lost.
- 1429±105Rating · margin ±105
- 1529Average field · 30 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 3 tournaments: 33% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,552 points, across 29 entrants.
How the rating moved
Between 1,429 and 1,481, across 3 events with history.
Last 3 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/08/26 | ABYSS NEXUS NIGHT BO1 Upper Serangoon Shopping Centre | 19 | 1483 | 12° | 1–2 | -7 |
| 22/08/26 | ABYSS RiftBound Vendetta Summoner Skirmish I Upper Serangoon Shopping Centre | 29 | 1552 | 8° | 1–4 | -45 |
| 11/08/26 | Paya Lebar Games Haven Bo1 Nexus Night Tuesday 11/08 736a | 41 | 1551 | 30° | 1–2 | -19 |
Form and consistency
On a 2-loss streak.
- 16 to 99 3 events 27%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- pokebarry34 SG 1665 0–1
- Vulmest SG 1585 0–1
- Dagger SG 1562 0–1
- mangosucker SG 1549 0–1
- Nikolo SG 1546 0–1
- Bopple SG 1516 1–0
- Hail SG 1515 0–1
- Musibot SG 1487 0–1
- TaoSaPia SG 1467 0–1
- Duck SG 1462 1–0
- corduroycrocs SG 1457 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →