Saga
#47,024 in the world · #17,293 in United States · in the top 100% nationally. 4 official events, 0 matches won and 14 lost.
- 1311±99Rating · margin ±99
- 1581Average field · 13 entr.
- —vs top 5%
What they have done so far
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,619 points, across 14 entrants.
How the rating moved
Between 1,311 and 1,453, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/04/26 | 3/31/26 Oceanside Riftbound Nexus Night Tuesday 6 PM Oceanside | 12 | 1535 | 12° | 0–4 | -47 |
| 28/03/26 | 3/28/26 Oceanside Riftbound March 2026 Summoner Skirmish Saturday 10 AM Oceanside | 14 | 1619 | 14° | 0–4 | -38 |
| 25/03/26 | 3/24/26 Oceanside Riftbound Nexus Night Tuesday 6 PM Oceanside | 13 | 1570 | 13° | 0–3 | -57 |
| 25/02/26 | 2/24/26 Oceanside Riftbound Nexus Night Tuesday 6 PM Oceanside | 13 | 1599 | 12° | 0–3 | -47 |
Form and consistency
On a 14-loss streak.
- Under 16 4 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- bok choy US 1655 0–2
- Bucknard US 1653 0–1
- Pen Name US 1624 0–1
- Toroah US 1543 0–2
- Kiyato US 1532 0–1
- CornFlower US 1528 0–1
- Azurexfire US 1524 0–1
- copy2floppy US 1524 0–1
- Riftbound US 1507 0–1
- King Spawn US 1475 0–1
- jim11ful US 1350 0–2
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →