Savior Kai
#28,255 in the world · #1,561 in Australia · in the top 57% nationally. 6 official events, 11 matches won and 14 lost.
- 1492±68Rating · margin ±68
- 1557Average field · 403 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their all-time peak is 1,560 points.
- The toughest field they have faced averaged 1,587 points, across 714 entrants.
- They are 54 points away from the top 1,000: Australia.
How the rating moved
Between 1,462 and 1,545, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 17/08/26 | Monday Evening Nexus Nights - 1v1 Maroochydore | 12 | 1511 | 2° | 2–0–1 | +30 |
| 17/05/26 | Regional Rebound - RQ Sydney Sunday 11am Grand Parade | 255 | 1563 | 251° | 0–3 | -28 |
| 16/05/26 | Riftbound Regional Qualifier - Sydney Grand Parade | 1,405 | 1565 | 738° | 3–4 | -11 |
| 15/05/26 | Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade | 714 | 1587 | 661° | 0–3 | -44 |
| 14/03/26 | Saturday Summoner Skirmish - March Nambour | 14 | 1533 | 2° | 4–2 | +44 |
| 07/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event Nambour | 16 | 1584 | 9° | 2–2–1 | +1 |
Form and consistency
On a 1-win streak.
- Events with 100+ entrants 3 events 23%
- 16 to 99 1 events 40%
- Under 16 2 events 67%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Jerri AU 1803 0–1
- Subject Zero AU 1691 0–1
- Mysticz AU 1660 0–1
- Skrilleze AU 1658 0–1
- whispers AU 1615 0–1
- Chump91 AU 1605 1–0
- GravyGronk AU 1582 0–1
- taku AU 1581 0–1
- thefleeee US 1578 0–1
- BigDaddyCocopuff AU 1571 1–0
- Foulblade AU 1553 0–1
- Bromble AU 1551 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →