← Australia

BigDaddyCocopuff

#14,381 in the world · #775 in Australia · in the top 29% nationally. 6 official events, 10 matches won and 7 lost.

  • 1571±83Rating · margin ±83
  • 1543Average field · 439 entr.
  • vs top 5%

What they have done so far

  • Made top 8 3 times in 6 tournaments: 50% of the time.
  • Their peak is 1,599 points, reached in May 2026: today they sit 28 points below it.
  • The toughest field they have faced averaged 1,565 points, across 1,405 entrants.
  • They are 42 points away from the top 500: Australia.

How the rating moved

Between 1,489 and 1,599, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 1351° 0–1 -28
15/05/26 Super Nexus Night - RQ Sydney Friday 8pm Grand Parade 713 1523 11° 4–0 +85
14/03/26 Saturday Summoner Skirmish - March Nambour 14 1533 2–1–1 +25
07/02/26 Riftbound Spiritforged: Pre-Rift [SOLD OUT] Brisbane City 52 1537 31° 1–2–1 -29
20/12/25 Saturday Evening Nexus Nights - 1v1 Nambour 13 1557 1–1–1 +6
13/12/25 Saturday Morning Summoner Skirmish - December Nambour 13 2–2 +12

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 2 events 80%
  • 16 to 99 1 events 25%
  • Under 16 3 events 45%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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