← Australia

Kemosahbee

#20,434 in the world · #1,115 in Australia · in the top 41% nationally. 8 official events, 14 matches won and 14 lost.

  • 1534±63Rating · margin ±63
  • 1541Average field · 21 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 3 times in 8 tournaments: 38% of the time.
  • The toughest field they have faced averaged 1,596 points, across 16 entrants.
  • They are 12 points away from the top 1,000: Australia.

How the rating moved

Between 1,481 and 1,534, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
19/08/26 2S Collects Wednesday Special Nexus Night Caboolture 15 1506 2–0–1 +23
05/08/26 2S Collects Wednesday Nexus Night Caboolture 17 1542 2–0–1 +21
14/03/26 Saturday Summoner Skirmish - March Nambour 14 1533 13° 1–3 -25
04/03/26 Wednesday Evening Summoner Skirmish - March Caboolture 21 1551 3–2 +33
17/02/26 Tuesday Evening Nexus Nights - 1v1 Brisbane 22 1532 14° 1–2 -7
11/02/26 Grand J Games Spiritforged Pre-Rift Event - Wednesday Moonee Ponds 45 1506 33° 1–2 -11
08/02/26 Sunday Morning Spiritforged Pre-Rift Event Maroochydore 20 1559 10° 2–2–1 +19
14/12/25 Sunday Morning Summoner Skirmish - December Maroochydore 16 1596 2–3 -19

Form and consistency

On a 2-win streak.

  • 16 to 99 6 events 46%
  • Under 16 2 events 43%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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