← Germany

SCHOK11

#41,519 in the world · #2,459 in Germany · in the top 88% nationally. 8 official events, 10 matches won and 21 lost.

  • 1407±69Rating · margin ±69
  • 1533Average field · 27 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,550 points, across 23 entrants.
  • They are 148 points away from the top 1,000: Germany.

How the rating moved

Between 1,391 and 1,477, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
02/04/26 Nexus Nights - 1v1 Essen 25 1515 16° 1–2 -3
27/03/26 Battle Bear Nexus Nights - 1V1 - 27.03.2026 Kaiserslautern 23 1550 2–2 +19
27/02/26 Battle Bear Nexus Nights - 1V1 - 27.02.2026 Kaiserslautern 24 1523 16° 0–3 -35
07/02/26 Battle Bear KL Spiritforged Pre-Rift Event - 07.02.2026 Kaiserslautern 32 1540 15° 2–3 0
06/02/26 Battle Bear KL Spiritforged Pre-Rift Event - 06.02.2026 Kaiserslautern 34 1520 24° 2–3–1 +12
04/01/26 Battle Bear KL Summoner Skirmish - January Kaiserslautern 30 1535 23° 0–4 -63
15/11/25 Samstag Nexus Night - Battle Bear Saarbrücken Saarbrücken 20 1550 17° 1–1 0
02/11/25 Riftbound Constructed Release Event! Fruchthallstraße 31 20 15° 2–3–1 -23

Form and consistency

On a 2-loss streak.

  • 16 to 99 8 events 30%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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