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SciacoShow

#24,858 in the world · #1,990 in Italy · in the top 48% nationally. 9 official events, 11 matches won and 10 lost.

  • 1510±68Rating · margin ±68
  • 1507Average field · 7 entr.
  • vs top 5%

What they have done so far

  • Has won 1 tournament.
  • Made top 8 9 times in 9 tournaments: 100% of the time.
  • Their all-time peak is 1,561 points.
  • The toughest field they have faced averaged 1,514 points, across 10 entrants.
  • They are 76 points away from the top 1,000: Italy.

How the rating moved

Between 1,474 and 1,548, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
20/08/26 Thursday Evening Nexus Nights - 1v1 Lanciano 6 1535 0–1–2 -15
01/03/26 Nexus Night - Funside Pescara Pescara 10 1514 1–2 -10
22/02/26 Sunday Evening Riftbound Open Play Lanciano 6 1496 1–1–1 -13
20/02/26 Friday Night Nexus Nights - 1v1 Lanciano 5 3–0 +56
07/02/26 sabato Afternoon Spiritforged Pre-Rift Event (Copy) Lanciano 7 1497 1–0–2 +18
06/12/25 sabato Evening Riftbound Open Play Lanciano 6 1495 1–2 -16
28/11/25 venerdì Evening Summoner Skirmish - December Lanciano 6 1–1–1 -1
21/11/25 venerdì Morning Nexus Nights - 1v1 Lanciano 5 1–2 -28
08/11/25 sabato Afternoon Nexus Nights - 1v1 Lanciano 8 2–1 +19

Form and consistency

On a 5-loss streak.

  • Under 16 9 events 41%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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