← Australia

SGS

#40,095 in the world · #2,268 in Australia · in the top 83% nationally. 13 official events, 16 matches won and 26 lost.

  • 1419±60Rating · margin ±60
  • 1540Average field · 176 entr.
  • 50%vs top 5% (1–1)

What they have done so far

  • Made top 8 4 times in 13 tournaments: 31% of the time.
  • Their all-time peak is 1,555 points.
  • The toughest field they have faced averaged 1,565 points, across 1,405 entrants.
  • They are 127 points away from the top 1,000: Australia.

How the rating moved

Between 1,393 and 1,544, across 13 events with history.

Last 13 events

Date Event Entrants Field Pos. Record Rating
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 757° 3–3 +26
19/03/26 CTC Weekly Nexus Night Sumner 12 1503 12° 0–3 -27
05/03/26 CTC Weekly Nexus Night Sumner 21 1541 21° 0–3 -31
03/03/26 Tuesday Evening Nexus Nights - 1v1 @ NAKAMA TREATS INALA shop 39/156 Inala Ave 14 1508 12° 1–2 -10
09/02/26 Monday Evening Riftbound Open Play Macgregor 43 1546 38° 0–2 -23
30/11/25 Sunday Afternoon Summoner Skirmish - December Macgregor 34 1559 30° 0–3 -39
27/11/25 CTC Nexus Night Sumner 14 1559 10° 2–2 -1
20/11/25 CTC Nexus Night Sumner 13 1531 1–1–2 -4
17/11/25 Monday Evening Nexus Nights - 1v1 Macgregor 26 1544 2–1 +12
13/11/25 CTC Nexus Night Sumner 20 16° 2–3 -28
10/11/25 Monday Evening Nexus Nights - 1v1 Macgregor 21 2–1 +16
09/11/25 Sunday Afternoon Nexus Nights - 1v1 Macgregor 15 3–1 +48
07/11/25 Friday Release Event Macgregor 41 37° 0–1 -20

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 1 events 50%
  • 16 to 99 7 events 30%
  • Under 16 5 events 39%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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