← Romania

Shurinku

#30,101 in the world · #82 in Romania · in the top 68% nationally. 8 official events, 12 matches won and 14 lost.

  • 1482±66Rating · margin ±66
  • 1527Average field · 23 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 2 times in 8 tournaments: 25% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,556 points.
  • The toughest field they have faced averaged 1,555 points, across 14 entrants.
  • They are 47 points away from the top 50: Romania.

How the rating moved

Between 1,479 and 1,537, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
26/08/26 Nexus Night @ TCG Arena București 21 1497 16° 1–2 -12
01/04/26 Nexus Night @ TCG Arena București 19 1543 2–1 +15
25/03/26 Nexus Night @ TCG Arena București 24 1534 22° 0–3 -39
18/03/26 Nexus Night @ TCG Arena București 27 1513 2–1 +21
07/03/26 Sunday Afternoon Summoner Skirmish - March Strada Buna Vestire 55 24 1546 20° 1–3–1 -40
06/03/26 Store Tournament @ TCG Arena București 14 1555 2–1 +19
04/03/26 Nexus Night @ TCG Arena București 29 1506 15° 1–1 +4
07/02/26 Saturday Afternoon Spiritforged Pre-Rift Event Strada Buna Vestire 55 26 1520 13° 3–2–1 +14

Form and consistency

On a 1-loss streak.

  • 16 to 99 7 events 40%
  • Under 16 1 events 67%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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