Xehanort
#12,370 in the world · #675 in Australia · in the top 25% nationally. 13 official events, 34 matches won and 25 lost.
- 1585±44Rating · margin ±44
- 1550Average field · 134 entr.
- 50%vs top 5% (4–4)
What they have done so far
- Made top 8 7 times in 13 tournaments: 54% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,658 points.
- The toughest field they have faced averaged 1,572 points, across 21 entrants.
- They are 28 points away from the top 500: Australia.
How the rating moved
Between 1,524 and 1,650, across 13 events with history.
Last 13 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 23/08/26 | Win-A-Box Summoner Skirmish Greenacre | 21 | 1572 | 5° | 3–2–1 | +30 |
| 16/05/26 | Riftbound Regional Qualifier - Sydney Grand Parade | 1,405 | 1565 | 569° | 4–4 | -14 |
| 04/04/26 | Alliance Games - Summoner Skirmish: April Kingsford | 25 | 1551 | 14° | 1–3 | -27 |
| 10/01/26 | Saturday Summoner Skirmish - January 52 Burwood Rd | 24 | 1513 | 5° | 2–1–1 | 0 |
| 03/01/26 | Alliance Games - Summoner Skirmish: January Kingsford | 28 | 1569 | 6° | 2–2–1 | -12 |
| 02/01/26 | SPELLROO GAMING 1.2 Riftbound Nexus Night (Constructed) Concord West | 30 | 1546 | 7° | 3–1–1 | +9 |
| 27/12/25 | Saturday Evening Nexus Night Condell Park | 22 | 1568 | 13° | 1–3 | -40 |
| 26/12/25 | SPELLROO GAMING 12.26 Riftbound Nexus Night (Constructed) Concord West | 31 | 1554 | 10° | 3–1–1 | +15 |
| 18/12/25 | Thursday Evening Nexus Night Condell Park | 34 | 1526 | 21° | 1–2–1 | -26 |
| 14/12/25 | Sunday Afternoon Summoner Skirmish - December Greenacre | 33 | 1563 | 4° | 5–2 | +62 |
| 08/12/25 | Monday Evening Nexus Night Greenacre | 20 | 1543 | 3° | 3–0 | +47 |
| 07/12/25 | SPELLROO GAMING 12.7 Riftbound Summoner Skirmish (Constructed) Concord West | 32 | 1525 | 7° | 3–2–1 | +17 |
| 06/12/25 | Alliance Games - Summoner Skirmish: December Kingsford | 32 | 1549 | 11° | 3–2 | +24 |
Form and consistency
On a 3-loss streak.
- Events with 100+ entrants 1 events 50%
- 16 to 99 12 events 52%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Morpice121 AU 1963 1–0
- redsoilderman123 AU 1805 0–1
- Htpiper151 AU 1753 0–1
- Takamachi Nanoha AU 1747 0–2
- flashed AU 1734 1–0
- sirieous AU 1720 1–0
- Delushunz AU 1707 1–0
- sophia AU 1698 0–1
- bensimmons AU 1695 0–1
- JimJam AU 1693 1–0
- Sunny Side Up AU 1667 1–0
- Daniel Chan AU 1658 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →