← United States

Slim Chungus

#15,284 in the world · #5,604 in United States · in the top 33% nationally. 6 official events, 12 matches won and 9 lost.

  • 1565±70Rating · margin ±70
  • 1552Average field · 192 entr.
  • 20%vs top 5% (1–4)

What they have done so far

  • Has won 1 tournament. The biggest one had 15 players entered.
  • Made top 8 3 times in 6 tournaments: 50% of the time.
  • Their peak is 1,579 points, reached in November 2025: today they sit 14 points below it.
  • The toughest field they have faced averaged 1,582 points, across 29 entrants.
  • They are 12 points away from the top 5,000: United States.

How the rating moved

Between 1,499 and 1,579, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
22/08/26 Riftbound Showdown Series Milwaukee 710 1573 279° 4–2–2 +43
17/08/26 Monday Evening Nexus Nights - 1v1 Fridley 29 1582 16° 1–2 -2
18/03/26 Solz - League of Legends TCG: Riftbound Wednesday Nexus Night Maplewood 13 1534 2–1 +25
08/02/26 Sunday Afternoon Spiritforged Pre-Rift Event Minneapolis 14 1519 12° 0–3–1 -80
16/11/25 Solz - League of Legends TCG: Riftbound Saturday Nexus Night Maplewood 15 3–0 +57
01/11/25 Saturday Afternoon Release Event Minneapolis 14 2–1–1 +22

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 1 events 50%
  • 16 to 99 1 events 33%
  • Under 16 4 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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