DaeQuanicus
#15,943 in the world · #5,850 in United States · in the top 34% nationally. 5 official events, 12 matches won and 12 lost.
- 1561±69Rating · margin ±69
- 1526Average field · 156 entr.
- 33%vs top 5% (1–2)
What they have done so far
- Made top 8 2 times in 5 tournaments: 40% of the time.
- Their all-time peak is 1,569 points.
- The toughest field they have faced averaged 1,573 points, across 710 entrants.
- They are 16 points away from the top 5,000: United States.
How the rating moved
Between 1,453 and 1,561, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/08/26 | Riftbound Showdown Series Milwaukee | 710 | 1573 | 177° | 5–4–2 | +60 |
| 18/08/26 | Tuesday Evening Vendetta Summoner Skirmish I Chicago | 22 | 1509 | 13° | 2–3 | -19 |
| 05/08/26 | Tuesday Nexus Nights - 1v1 Chicago | 21 | 1522 | 2° | 3–0 | +67 |
| 25/03/26 | Tuesday Evening Nexus Nights - 1v1 Chicago | 12 | 1502 | 8° | 1–2 | -11 |
| 18/03/26 | Tuesday Evening Summoner Skirmish - March Chicago | 15 | 1522 | 11° | 1–3 | -36 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 1 events 45%
- 16 to 99 2 events 63%
- Under 16 2 events 29%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- dgzcarbon US 1728 0–1
- SnapKeepTCG US 1726 0–1
- LucyFear US 1700 1–0
- TwentyThunder3 US 1689 1–0
- Doctor Snuffles US 1687 0–1
- KibaGT US 1680 0–1
- DandyFX US 1660 1–0
- stupnick US 1646 0–1
- Vycktus US 1644 0–1
- MisterChuckles US 1586 0–1
- Barlos US 1571 0–1
- Slim Chungus US 1565 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →