← United States

DaeQuanicus

#15,943 in the world · #5,850 in United States · in the top 34% nationally. 5 official events, 12 matches won and 12 lost.

  • 1561±69Rating · margin ±69
  • 1526Average field · 156 entr.
  • 33%vs top 5% (1–2)

What they have done so far

  • Made top 8 2 times in 5 tournaments: 40% of the time.
  • Their all-time peak is 1,569 points.
  • The toughest field they have faced averaged 1,573 points, across 710 entrants.
  • They are 16 points away from the top 5,000: United States.

How the rating moved

Between 1,453 and 1,561, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
22/08/26 Riftbound Showdown Series Milwaukee 710 1573 177° 5–4–2 +60
18/08/26 Tuesday Evening Vendetta Summoner Skirmish I Chicago 22 1509 13° 2–3 -19
05/08/26 Tuesday Nexus Nights - 1v1 Chicago 21 1522 3–0 +67
25/03/26 Tuesday Evening Nexus Nights - 1v1 Chicago 12 1502 1–2 -11
18/03/26 Tuesday Evening Summoner Skirmish - March Chicago 15 1522 11° 1–3 -36

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 1 events 45%
  • 16 to 99 2 events 63%
  • Under 16 2 events 29%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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