← Italy

Sluk

#17,847 in the world · #1,428 in Italy · in the top 35% nationally. 10 official events, 16 matches won and 16 lost.

  • 1549±64Rating · margin ±64
  • 1528Average field · 13 entr.
  • 13%vs top 5% (1–7)

What they have done so far

  • Has won 1 tournament. The biggest one had 11 players entered.
  • Made top 8 7 times in 10 tournaments: 70% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,585 points, across 14 entrants.
  • They are 37 points away from the top 1,000: Italy.

How the rating moved

Between 1,455 and 1,549, across 10 events with history.

Last 10 events

Date Event Entrants Field Pos. Record Rating
11/05/26 Monday Nexus Night Catania 14 1585 2–2 +10
04/05/26 Monday Night Unleashed Pre-Rift Event Catania 11 1528 2–0–1 +24
01/05/26 venerdì Afternoon Unleashed Pre-Rift Event Catania 22 1540 3–2 +12
04/04/26 ManaTrust Game Center Nexus Nights - 1v1 Catania 8 1566 2–1 +21
04/04/26 Funside Katané - Nexus Nights - 1v1 Gravina di Catania 8 1509 2–1 +9
20/03/26 Friday Evening Nexus Nights - 1v1 Catania 13 1512 1–2 -5
28/02/26 Saturday Afternoon Nexus Nights - 1v1 Catania 9 1548 1–1–2 +20
28/02/26 Nexus Nights Gravina di Catania 14 1548 11° 1–2–1 -11
13/02/26 Spiritforged Pre-Rift Event 2 - Funside Katané Gravina di Catania 16 1450 2–2–1 +14
08/02/26 Spiritforged Pre-Rift Event 1 - Funside Katané Gravina di Catania 15 1495 12° 0–3–1 -45

Form and consistency

On a 1-loss streak.

  • 16 to 99 2 events 50%
  • Under 16 8 events 39%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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