Smedzlatko
#10,555 in the world · #62 in Czechia · in the top 24% nationally. 4 official events, 12 matches won and 6 lost.
- 1599±90Rating · margin ±90
- 1538Average field · 23 entr.
- 43%vs top 5% (3–4)
What they have done so far
- Made top 8 3 times in 4 tournaments: 75% of the time.
- Their all-time peak is 1,616 points.
- The toughest field they have faced averaged 1,570 points, across 26 entrants.
How the rating moved
Between 1,518 and 1,599, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 07/12/25 | Summoner Skirmish - Prosinec - RIFTY Osadní 774/35 | 26 | 1570 | 9° | 3–2 | +21 |
| 04/12/25 | Night Nexus Night - Prosinec - RIFTY Osadní 774/35 | 15 | 1504 | 3° | 2–1–1 | -3 |
| 29/11/25 | Dragon World Store - Summoner Skirmish - December Třebízského 163/5 | 23 | 1561 | 5° | 4–1–1 | +63 |
| 09/11/25 | Release Event - Listopad - RIFTY Osadní 774/35 | 26 | 1518 | 8° | 3–2 | +18 |
Form and consistency
On a 1-loss streak.
- 16 to 99 3 events 63%
- Under 16 1 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Julian CZ 1834 1–0
- Mikulinek CZ 1800 0–1
- Narutak CZ 1778 1–1
- IdontEvenChomp CZ 1745 0–1
- Mrož CZ 1738 1–1
- Toki CZ 1649 0–1
- Naomi CZ 1621 1–1
- Loltroll CZ 1613 1–0
- RokDraka CZ 1599 0–1
- Smedzlatko CZ 1587 1–0
- Lepší Hráč CZ 1537 0–1
- Camajda CZ 1511 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →