← United States

Snake6589

#3,725 in the world · #1,294 in United States · in the top 8% nationally. 7 official events, 17 matches won and 3 lost.

  • 1675±81Rating · margin ±81
  • 1513Average field · 22 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Has won 2 tournaments. The biggest one had 21 players entered.
  • Made top 8 5 times in 7 tournaments: 71% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,541 points, across 31 entrants.
  • They are 15 points away from the top 1,000: United States.

How the rating moved

Between 1,523 and 1,675, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
17/03/26 Tuesday Afternoon Nexus Nights - 1v1 Dacula 18 1502 3–0 +20
10/03/26 Tuesday Afternoon Nexus Nights - 1v1 Dacula 16 1454 3–0 +40
10/02/26 Tuesday Spiritforged Pre-Rift Event Dacula 16 1523 3–0 +40
06/02/26 Meeple Madness Riftbound: Spiritforged Prerelease Flowery Branch 24 1511 13° 1–2–1 -40
02/12/25 Monday Evening Nexus Nights - 1v1 Flowery Branch 27 1522 2–0–2 +30
25/11/25 Monday Evening Nexus Nights - 1v1 Flowery Branch 21 1535 3–0 +62
18/11/25 Monday Evening Nexus Nights - 1v1 Flowery Branch 31 1541 11° 2–1 +23

Form and consistency

On a 9-win streak.

  • 16 to 99 7 events 74%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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