← Portugal

lerfi

#43,974 in the world · #350 in Portugal · in the top 93% nationally. 7 official events, 3 matches won and 17 lost.

  • 1381±66Rating · margin ±66
  • 1532Average field · 23 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 1 times in 7 tournaments: 14% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,552 points, across 34 entrants.
  • They are 102 points away from the top 250: Portugal.

How the rating moved

Between 1,314 and 1,425, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Vendetta Summoner Skirmish I Lisboa 32 1539 3–1–2 +67
14/08/26 Friday Evening Nexus Nights - 1v1 Lisboa 16 1520 15° 0–3 -24
12/08/26 Quarta-feira Riftbound Open Play Lisboa 16 1543 16° 0–3 -36
21/03/26 Riftbound Skirmish - March Lisboa 27 1538 20° 0–2–2 -21
18/03/26 Quarta-feira Riftbound Open Play Lisboa 17 1522 16° 0–1–1 -5
08/03/26 Summoner Skirmish - March - Templars Arena Lisboa R. Prof. Dr. João Batista Machado 34 1552 29° 0–3–2 -25
04/03/26 Wednesday Evening Nexus Nights - 1v1 Setúbal 18 1511 16° 0–4–1 -75

Form and consistency

On a 1-loss streak.

  • 16 to 99 7 events 11%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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