Spiritless
#524 in the world · #45 in Canada · in the top 2% nationally. 22 official events, 66 matches won and 36 lost.
- 1780±35Rating · margin ±35
- 1577Average field · 445 entr.
- 44%vs top 5% (7–9)
What they have done so far
- Has won 3 tournaments. The biggest one had 109 players entered.
- Made top 8 12 times in 22 tournaments: 55% of the time.
- Their best run is 7 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,628 points, across 128 entrants.
- They are 42 points away from the top 25: Canada.
How the rating moved
Between 1,502 and 1,780, across 22 events with history.
Last 22 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/08/26 | 5k Vendetta Tournament - 401 Games L4K 2A1 | 109 | 1582 | 1° | 9–0–1 | +97 |
| 21/08/26 | Friday Evening Vendetta Summoner Skirmish I L4L 9M3 | 20 | 1593 | 1° | 6–1 | +55 |
| 15/08/26 | 5K Rebound Side Event L6M 2V6 | 18 | 1537 | 5° | 2–1 | 0 |
| 15/08/26 | $5k PRIZING 128 Player Cap - Top Shelf Organized Play Masters Event L6M 2V6 | 128 | 1628 | 121° | 1–3 | -39 |
| 11/08/26 | Riftbound Constructed Tuesday - 401 Games Vaughan L4K 2A1 | 30 | 1570 | 1° | 3–0 | +28 |
| 01/08/26 | Saturday Evening Nexus Nights - 1v1 L4M 6J4 | 14 | 1603 | 9° | 2–2 | -20 |
| 21/06/26 | Regional Rebound - RQ Hartford Sunday 11am Hartford | 692 | 1577 | 295° | 3–3 | -14 |
| 20/06/26 | Riftbound Regional Qualifier - Hartford Hartford | 1,954 | 1593 | 360° | 4–3 | +6 |
| 19/06/26 | Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford | 1,517 | 1599 | 235° | 4–1 | +36 |
| 31/05/26 | Regional Rebound - RQ Vancouver Sunday 11am Vancouver | 540 | 1583 | 97° | 4–2 | +23 |
| 30/05/26 | Riftbound Regional Qualifier - Vancouver Vancouver | 1,833 | 1590 | 379° | 5–3 | +25 |
| 30/05/26 | Super Nexus Night - RQ Vancouver Friday 8pm Vancouver | 1,011 | 1538 | 238° | 3–1 | +18 |
| 29/05/26 | Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver | 1,241 | 1603 | 866° | 2–3 | -12 |
| 01/04/26 | Cards and Coasters Summoner Skirmish - April L3V 1V5 | 12 | 1557 | 5° | 2–2 | -5 |
| 29/03/26 | ETB Newmarket Summoner Skirmish - March L3Y 2M9 | 13 | 1540 | 8° | 0–1 | -8 |
| 15/03/26 | 5k Tournament - 401 Games Vaughan L4K 2A1 | 124 | 1584 | 51° | 3–2–2 | +12 |
| 07/03/26 | Saturday Evening Summoner Skirmish - March L4M 6J4 | 14 | 1562 | 6° | 2–1–1 | +4 |
| 21/02/26 | Saturday Evening Nexus Nights - 1v1 L4M 6J4 | 14 | 1561 | 6° | 2–1 | +1 |
| 07/02/26 | Saturday Evening Spiritforged Pre-Rift Event L4M 6J4 | 14 | 1601 | 5° | 2–1–2 | +22 |
| 06/02/26 | Spiritforged Pre-Rift Event L3V 1V5 | 19 | 1548 | 4° | 3–1 | +36 |
| 20/12/25 | Cardboard Classics - Riftbound Win-A-Box Tournament L4J 0A7 | 19 | 1574 | 8° | 2–2–1 | +13 |
| 06/12/25 | Saturday Evening Summoner Skirmish - December L4M 6J4 | 14 | — | 7° | 2–2 | +2 |
Form and consistency
On a 3-win streak.
- Events with 100+ entrants 10 events 61%
- 16 to 99 5 events 73%
- Under 16 7 events 48%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- bsweitz US 1901 0–1
- PocketMith CA 1898 1–1
- TSS NoVeggies US 1895 1–0
- Sinzari CA 1881 0–1
- Funkmunks CA 1854 1–0
- CTCG Minh Wins US 1787 0–1
- Soreiha US 1777 0–1
- ToYPiTz CA 1771 1–0
- QiyanaMilkCarton CA 1743 1–0
- ASC Deamon US 1742 0–1
- Raccoon CA 1741 0–1
- resTe CA 1714 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →