← United States

srQuibbleton

#11,044 in the world · #4,026 in United States · in the top 24% nationally. 6 official events, 14 matches won and 7 lost.

  • 1595±76Rating · margin ±76
  • 1513Average field · 22 entr.
  • 50%vs top 5% (1–1)

What they have done so far

  • Made top 8 4 times in 6 tournaments: 67% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,536 points, across 20 entrants.
  • They are 36 points away from the top 2,500: United States.

How the rating moved

Between 1,523 and 1,595, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Nexus Nights - 1v1 (Constructed) College Station 23 1503 3–0 +42
23/08/26 Sunday Morning Vendetta Summoner Skirmish I College Station 28 1504 3–3 -13
18/08/26 BVHG Nexus Night Bryan 17 1523 2–1 +8
11/08/26 BVHG Nexus Night Bryan 18 1514 2–1 +18
09/08/26 Nexus Nights - 1v1 (Constructed) College Station 23 1496 12° 2–1 +17
02/08/26 Nexus Nights - 1v1 (Constructed) College Station 20 1536 2–1 +23

Form and consistency

On a 3-win streak.

  • 16 to 99 6 events 67%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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