starmienights
#42,264 in the world · #557 in Singapore · in the top 93% nationally. 7 official events, 6 matches won and 16 lost.
- 1400±73Rating · margin ±73
- 1522Average field · 22 entr.
- 50%vs top 5% (1–1)
What they have done so far
- Their all-time peak is 1,504 points.
- The toughest field they have faced averaged 1,548 points, across 20 entrants.
- They are 48 points away from the top 500: Singapore.
How the rating moved
Between 1,400 and 1,481, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 31/08/26 | Monday Evening Nexus Nights - 1v1 Pasir Panjang Rd | 20 | 1514 | 18° | 1–2 | -4 |
| 28/08/26 | Friday Evening Nexus Nights - 1v1 Pasir Panjang Rd | 22 | 1506 | 13° | 1–2 | 0 |
| 23/08/26 | pikku play Wednesday Evening Vendetta Summoner Skirmish I N Bridge Rd | 20 | 1518 | 17° | 1–3–1 | -5 |
| 22/08/26 | Saturday Evening Vendetta Summoner Skirmish I Pasir Panjang Rd | 31 | 1546 | 18° | 0–3 | -52 |
| 12/08/26 | Wednesday Evening Nexus Nights - 1v1 N Bridge Rd | 20 | 1548 | 16° | 1–2 | -6 |
| 10/08/26 | Monday Afternoon Nexus Nights - 1v1 Pasir Panjang Rd | 20 | 1498 | 13° | 1–2 | -14 |
| 03/08/26 | Monday Evening Nexus Nights - 1v1 Pasir Panjang Rd | 22 | — | 14° | 1–2 | -19 |
Form and consistency
On a 3-loss streak.
- 16 to 99 7 events 26%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- i love faker SG 1727 1–1
- Thun AU 1678 0–1
- Blazing Fate AU 1667 0–1
- Sakuflame SG 1660 0–1
- VaeL TH 1652 0–1
- Tometsuki SG 1608 1–0
- HiroShishou SG 1604 0–1
- BW Muroqis SG 1586 0–1
- ChallengerPolice SG 1569 1–2
- Gabi SG 1569 0–1
- AhBear SG 1549 0–1
- KronosPenguin SG 1543 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →