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Symphonus

#30,463 in the world · #2,454 in Italy · in the top 59% nationally. 8 official events, 11 matches won and 18 lost.

  • 1480±72Rating · margin ±72
  • 1571Average field · 258 entr.
  • 11%vs top 5% (1–8)

What they have done so far

  • Made top 8 3 times in 8 tournaments: 38% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,545 points.
  • The toughest field they have faced averaged 1,590 points, across 1,719 entrants.
  • They are 106 points away from the top 1,000: Italy.

How the rating moved

Between 1,458 and 1,507, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
21/02/26 Riftbound Regional Qualifier - Bologna Bologna 1,719 1590 934° 2–3 +6
18/02/26 mercoledì Night Nexus Nights - 1v1 Turin 15 1557 13° 1–3 -8
04/02/26 mercoledì Night Nexus Nights - 1v1 Turin 11 1589 0–2 -18
17/01/26 Sabato Summoner Skirmish - January Turin 7 1633 1–2 -7
20/12/25 Sabato Summoner Skirmish - December Turin 17 1537 2–2–1 +6
14/12/25 Summoner Skirmish - December @Kaboom Torino 22 1526 3–2 +33
10/12/25 mercoledì OblivioN Nexus Night Turin 13 1564 2–2 +10
05/11/25 mercoledì OblivioN Nexus Night Turin 10 0–2–2 -42

Form and consistency

On a 2-loss streak.

  • Events with 100+ entrants 1 events 40%
  • 16 to 99 2 events 50%
  • Under 16 5 events 24%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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