← United States

T1 Lethal

#21,873 in the world · #7,991 in United States · in the top 46% nationally. 8 official events, 14 matches won and 12 lost.

  • 1526±68Rating · margin ±68
  • 1547Average field · 22 entr.
  • vs top 5%

What they have done so far

  • Made top 8 4 times in 8 tournaments: 50% of the time.
  • Their all-time peak is 1,554 points.
  • The toughest field they have faced averaged 1,576 points, across 21 entrants.
  • They are 51 points away from the top 5,000: United States.

How the rating moved

Between 1,487 and 1,550, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
01/09/26 Evening Nexus Nights - 1v1 Tempe 16 1556 2–1 +4
30/08/26 Sunday Afternoon Vendetta Summoner Skirmish I Tempe 17 1543 10° 1–3 -28
25/08/26 Evening Nexus Nights - 1v1 Tempe 19 1515 3–0 +47
19/08/26 (MSRP OP Raffles) Riftbound Nexus Nights (1v1) 8/18/2026 Tempe 33 1532 17° 2–1 +16
18/08/26 Monday Evening Vendetta Summoner Skirmish I Tempe 31 1568 18° 2–3 -11
16/08/26 Sunday Afternoon - Open Play - Constructed (Competitive 1v1) Tempe 19 1516 11° 0–2 -47
11/08/26 Evening Nexus Nights - 1v1 Tempe 21 1576 2–1 +24
04/08/26 Evening Nexus Nights - 1v1 Tempe 17 1567 2–1 +21

Form and consistency

On a 1-win streak.

  • 16 to 99 8 events 54%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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