← United States

SDG Ishy

#23,345 in the world · #8,526 in United States · in the top 49% nationally. 31 official events, 43 matches won and 52 lost.

  • 1518±35Rating · margin ±35
  • 1522Average field · 23 entr.
  • 50%vs top 5% (3–3)

What they have done so far

  • Has won 2 tournaments. The biggest one had 16 players entered.
  • Made top 8 10 times in 31 tournaments: 32% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,537 points.
  • The toughest field they have faced averaged 1,577 points, across 26 entrants.
  • They are 59 points away from the top 5,000: United States.

How the rating moved

Between 1,418 and 1,535, across 31 events with history.

Last 31 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Sunday Morning Vendetta Summoner Skirmish I Mesa 26 1577 13° 2–2–1 +6
27/08/26 Wednesday Night Riftbound Mesa 16 1468 11° 1–2 -17
22/08/26 Saturday Morning Vendetta Summoner Skirmish I Gilbert 19 1548 2–3 -6
20/08/26 Wednesday Night Riftbound Mesa 15 1498 3–0 +35
19/08/26 Tuesday Nexus Night Mesa 16 1551 3–0 +49
16/08/26 Sunday Afternoon - Open Play - Constructed (Competitive 1v1) Tempe 19 1516 1–1 +9
14/08/26 Nexus Night August 13, 2026 Chandler 35 1529 13° 2–1 +24
13/08/26 Wednesday Night Riftbound Mesa 31 1553 26° 1–2 -6
12/08/26 Tuesday Nexus Night Mesa 22 1557 14° 1–2 -2
07/08/26 Nexus Night August 06, 2026 Chandler 38 1525 32° 1–2 -12
06/08/26 Wednesday Night Riftbound Mesa 30 1526 2–1 +15
01/08/26 Saturday Afternoon Nexus Nights - 1v1 Mesa 26 1530 14° 1–1–1 +4
03/04/26 Thursday Evening Nexus Nights - 1v1 Gilbert 16 1468 16° 0–3 -38
14/03/26 Wednesday Evening Summoner Skirmish - March Mesa 28 1560 12° 2–2 +3
07/03/26 Saturday Afternoon Nexus Nights - 1v1 Mesa 16 1507 16° 0–3–1 -40
06/03/26 Nexus Night March 05, 2026 Chandler 24 1535 2–1 +18
28/02/26 Saturday Night Nexus Nights - 1v1 Mesa 20 1490 18° 0–2 -22
27/02/26 Nexus Night February 26, 2026 Chandler 20 1489 17° 0–2 -31
15/02/26 Spiritforged Post-Rift Event Chandler 47 1538 17° 2–1 +15
07/02/26 Friday Evening Spiritforged Pre-Rift Event Tempe 27 1483 4–0–1 +59
23/01/26 Nexus Night Chandler 24 1468 20° 1–2 -12
28/12/25 Sunday Afternoon Nexus Nights - 1v1 Tempe 15 1507 14° 1–2 -9
20/12/25 Rekreation Games Friday Nexus Night Chandler 17 1562 10° 1–2 -1
19/12/25 Thursday Evening Nexus Nights - 1v1 Gilbert 19 1527 2–1 +18
13/12/25 Summoner Skirmish - December Chandler 16 1495 10° 1–2–1 -4
12/12/25 Thursday Evening Summoner Skirmish - December Tempe 15 1569 1–2 +3
21/11/25 Thursday Evening Nexus Night Tempe 15 1542 2–2 +17
14/11/25 Thursday Evening Nexus Night Tempe 17 1486 1–2 -9
08/11/25 Rekreation Games Friday Nexus Night Chandler 35 1530 22° 2–3–1 -6
07/11/25 Thursday Evening Nexus Night Tempe 19 12° 0–2 -40
02/11/25 Saturday Evening Release Event Chandler 23 1–1–3 -2

Form and consistency

On a 3-loss streak.

  • 16 to 99 27 events 40%
  • Under 16 4 events 54%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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