TenaciousBoot
#35,587 in the world · #13,176 in United States · in the top 76% nationally. 7 official events, 11 matches won and 15 lost.
- 1450±67Rating · margin ±67
- 1524Average field · 16 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 3 times in 7 tournaments: 43% of the time.
- Their all-time peak is 1,533 points.
- The toughest field they have faced averaged 1,535 points, across 18 entrants.
- They are 127 points away from the top 5,000: United States.
How the rating moved
Between 1,445 and 1,515, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | Monday Night Nexus Night LANCASTER | 16 | 1518 | 10° | 2–2 | +5 |
| 29/08/26 | AUGUST SKIRMISH LANCASTER | 20 | 1522 | 18° | 1–3 | -31 |
| 05/08/26 | Warpact Games Tuesday Nexus Nights Lancaster | 16 | 1526 | 7° | 1–2 | +3 |
| 21/03/26 | Summoner Skirmish - March Lancaster | 12 | 1529 | 10° | 1–3 | -39 |
| 17/03/26 | Monday Evening Nexus Nights - 1v1 LANCASTER | 18 | 1535 | 9° | 2–2 | -3 |
| 14/03/26 | FH51 Summoner Skirmish - March LANCASTER | 15 | 1523 | 5° | 2–1–1 | +24 |
| 07/03/26 | Saturday Evening Nexus Nights - 1v1 LANCASTER | 14 | 1513 | 8° | 2–2 | -9 |
Form and consistency
On a 1-loss streak.
- 16 to 99 4 events 40%
- Under 16 3 events 42%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Rooster7552 US 1736 0–1
- Duality US 1699 0–1
- StrawHatNami US 1685 1–0
- BryanTCG US 1662 0–1
- IIIXZEROIII US 1584 0–3
- KatGunn US 1577 0–1
- Hottedog US 1574 0–1
- Jaeger US 1525 0–1
- KOZfh51 US 1522 1–0
- That Good Pizza US 1522 0–1
- TheBigboss069 US 1512 1–1
- Jepenguu US 1458 1–2
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →