TheOneTrueDucky
#24,085 in the world · #8,807 in United States · in the top 51% nationally. 4 official events, 5 matches won and 3 lost.
- 1514±116Rating · margin ±116
- 1484Average field · 24 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 4 tournaments: 50% of the time.
- Their all-time peak is 1,540 points.
- The toughest field they have faced averaged 1,514 points, across 19 entrants.
How the rating moved
Between 1,468 and 1,514, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 21/08/26 | Level One Riftbound Nexus Night Kansas City | 18 | 1469 | 8° | 2–1 | +12 |
| 07/03/26 | Riftbound League of Legends: Nexus Nights - 1v1 Kansas City | 19 | 1514 | 8° | 2–0 | +34 |
| 07/02/26 | Riftbound League of Legends Spiritforged Pre-Rift Event Kansas City | 34 | 1469 | 30° | 0–1–1 | -32 |
| 31/10/25 | Riftbound League of Legends: Origins Release Event Kansas City | 29 | — | 24° | 1–1 | 0 |
Form and consistency
On a 1-loss streak.
- 16 to 99 4 events 56%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- AboveOrc US 1664 1–0
- Emotional Cargo US 1530 0–1
- Callisto US 1492 1–0
- Rumicus US 1472 1–0
- Void BulletAngel US 1455 0–1
- devilcake20 US 1425 0–1
- 127dawnii US 1388 1–0
- Conk2000 US 1344 1–0
- LordofTardis US 1284 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →