THICCBOISUGOI
#30,463 in the world · #2,241 in Canada · in the top 65% nationally. 6 official events, 9 matches won and 9 lost.
- 1480±86Rating · margin ±86
- 1515Average field · 23 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Has won 1 tournament. The biggest one had 13 players entered.
- Made top 8 2 times in 6 tournaments: 33% of the time.
- Their all-time peak is 1,603 points.
- The toughest field they have faced averaged 1,555 points, across 12 entrants.
- They are 97 points away from the top 1,000: Canada.
How the rating moved
Between 1,480 and 1,588, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 14/03/26 | Saturday Morning Summoner Skirmish - March Surrey | 12 | 1555 | 10° | 0–3–1 | -71 |
| 01/03/26 | Saturday Evening Nexus Nights - 1v1 Langley | 16 | 1480 | 7° | 2–1 | +9 |
| 22/02/26 | Nexus Nights V1M 3E8 | 32 | 1496 | 18° | 1–2 | -17 |
| 21/02/26 | Mostly Games Weekly Nexus Night - 1v1 V3C 3G6 | 16 | 1548 | 10° | 1–2 | -29 |
| 08/02/26 | Saturday Evening Spiritforged Pre-Rift Event Langley | 13 | 1479 | 1° | 3–0 | +62 |
| 07/02/26 | Friday Evening Spiritforged Pre-Rift Event*Read Description* Surrey | 50 | 1529 | 10° | 2–1–1 | +26 |
Form and consistency
On a 4-loss streak.
- 16 to 99 4 events 46%
- Under 16 2 events 43%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- MrMordekaiser CA 1874 0–1
- Verwinaa CA 1662 1–2
- Crusewing CA 1602 0–1
- SuperDuperRonz CA 1585 0–1
- Cotterly CA 1552 0–1
- amoreadios CA 1551 0–1
- MilitiasMeme CA 1544 1–0
- justadragon CA 1515 1–0
- Red1257 CA 1513 0–1
- Beeevaa CA 1488 0–1
- Tomochi CA 1473 1–0
- GibbtallX CA 1468 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →