Thyrrus
#13,791 in the world · #124 in Netherlands · in the top 28% nationally. 8 official events, 20 matches won and 16 lost.
- 1575±56Rating · margin ±56
- 1540Average field · 20 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 4 times in 8 tournaments: 50% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,597 points.
- The toughest field they have faced averaged 1,561 points, across 17 entrants.
- They are 21 points away from the top 100: Netherlands.
How the rating moved
Between 1,499 and 1,588, across 8 events with history.
Last 8 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Sunday Morning Vendetta Summoner Skirmish I 9712 NC | 16 | 1532 | 10° | 2–2 | -13 |
| 29/08/26 | Saturday Morning Vendetta Summoner Skirmish I 9712HE | 23 | 1521 | 2° | 5–3 | +31 |
| 15/08/26 | Saturday Evening Nexus Nights - 1v1 9712HE | 18 | 1552 | 6° | 2–2 | +1 |
| 08/03/26 | Sunday Morning Summoner Skirmish - March 9712NP | 21 | 1543 | 5° | 4–2 | +55 |
| 28/02/26 | Saturday Evening Nexus Nights - 1v1 9712NP | 17 | 1561 | 14° | 1–3 | -39 |
| 21/02/26 | Saturday Evening Nexus Nights - 1v1 9712NP | 14 | 1536 | 5° | 2–1–1 | +15 |
| 07/02/26 | zaterdag Morning Spiritforged Pre-Rift Event 9712NP | 28 | 1537 | 10° | 2–1–1 | +26 |
| 03/01/26 | Saturday Evening Nexus Nights - 1v1 9712NP | 19 | — | 10° | 2–2–1 | -1 |
Form and consistency
On a 1-win streak.
- 16 to 99 7 events 51%
- Under 16 1 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →