TNT H3llrid3r
#7,107 in the world · #620 in Italy · in the top 15% nationally. 6 official events, 12 matches won and 7 lost.
- 1630±74Rating · margin ±74
- 1583Average field · 28 entr.
- 43%vs top 5% (3–4)
What they have done so far
- Has won 1 tournament.
- Made top 8 4 times in 6 tournaments: 67% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,639 points.
- The toughest field they have faced averaged 1,646 points, across 96 entrants.
- They are 18 points away from the top 500: Italy.
How the rating moved
Between 1,532 and 1,630, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 31/08/26 | RIFTBOUND LEAGUE – IL REGNO Milano | 25 | 1609 | 6° | 2–1 | +33 |
| 01/08/26 | Runes League Invitational Qualifier Sant'Antonio | 96 | 1646 | 46° | 3–3 | +14 |
| 18/07/26 | RNC Tappa 4 Milano | 7 | 1498 | 1° | 3–0 | +51 |
| 04/07/26 | RNC Tappa 3 Milano | 13 | 1570 | 13° | 0–2 | -45 |
| 20/06/26 | RNC Tappa 2 Milano | 13 | 1588 | 4° | 2–0–2 | +27 |
| 06/06/26 | RNC Tappa 1 -Titan Milano | 12 | 1585 | 4° | 2–1–1 | +50 |
Form and consistency
On a 1-loss streak.
- 16 to 99 2 events 56%
- Under 16 4 events 54%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Rukaigi IT 1772 0–1
- MagusAsparagus IT 1739 1–1
- kingtut IT 1735 0–1
- Cosiest IT 1734 1–0
- MadNome IT 1734 1–1
- Kuriisu Sonozaki IT 1680 0–1
- God Trollolas IT 1656 1–0
- Blade of Nashira IT 1617 1–1
- GoldGalio IT 1565 1–0
- Kaiser Crow IT 1552 1–0
- djejend IT 1532 1–0
- Enryuo no Hoko IT 1510 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →