Tortellino47
#35,587 in the world · #2,894 in Italy · in the top 70% nationally. 26 official events, 23 matches won and 47 lost.
- 1450±39Rating · margin ±39
- 1532Average field · 24 entr.
- 0%vs top 5% (0–13)
What they have done so far
- Made top 8 12 times in 26 tournaments: 46% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,507 points.
- The toughest field they have faced averaged 1,588 points, across 19 entrants.
- They are 27 points away from the top 2,500: Italy.
How the rating moved
Between 1,341 and 1,506, across 26 events with history.
Last 26 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 29/08/26 | Torneino del Sabato Vicenza | 15 | 1491 | 3° | 2–1 | +23 |
| 21/08/26 | Friday Evening Vendetta Summoner Skirmish I Vicenza | 11 | 1561 | 6° | 2–2 | +24 |
| 11/08/26 | Tuesday Evening Nexus Nights - 1v1 Vicenza | 13 | 1579 | 5° | 2–1–1 | +34 |
| 04/08/26 | NexusNight - Tue 04/08 Vicenza | 13 | 1517 | 12° | 1–2 | 0 |
| 25/07/26 | Saturday Afternoon Vendetta Pre-Rift Event Sant'Antonio | 19 | 1588 | 16° | 0–2 | -8 |
| 25/07/26 | PRERELEASE VENDETTA LOG POSE Sant'Antonio | 23 | 1588 | 15° | 2–2 | +12 |
| 24/07/26 | Venerdì Sera Vendetta Pre-Rift @SideQuest Vicenza | 14 | 1541 | 10° | 0–2–1 | -8 |
| 07/07/26 | Tuesday Evening Nexus Nights - 1v1 Vicenza | 14 | 1482 | 7° | 1–1–2 | +9 |
| 05/07/26 | Summoner Skirmish - 5th July @SIDEQUEST Vicenza | 21 | 1573 | 16° | 1–3 | -9 |
| 30/06/26 | Tuesday Evening Nexus Nights - 1v1 Vicenza | 11 | 1500 | 10° | 0–2 | -15 |
| 23/06/26 | Tuesday Evening Nexus Nights - 1v1 Vicenza | 10 | 1479 | 8° | 1–2–1 | 0 |
| 16/06/26 | Tuesday Evening Nexus Nights - 1v1 Sidequest Vicenza | 13 | 1501 | 5° | 2–1 | +24 |
| 14/06/26 | Summoner Skirmish - 14th June @SIDEQUEST Vicenza | 16 | 1509 | 8° | 2–2 | +23 |
| 09/06/26 | Tuesday Evening Nexus Nights - 1v1 Vicenza | 14 | 1512 | 12° | 0–2–2 | -5 |
| 30/05/26 | Ionia League by Runes League - Bologna Bologna | 297 | 1588 | 269° | 1–6 | -42 |
| 29/05/26 | Nexus Night VICENZA | 8 | 1558 | 2° | 0–0–1 | +6 |
| 26/05/26 | Nexus Night @SideQuest Vicenza | 13 | 1469 | 13° | 0–0–1 | 0 |
| 12/05/26 | Draft Unleashed @SideQuest Vicenza | 13 | 1574 | 13° | 0–3 | -28 |
| 08/05/26 | Nexus Night 08/05/26 Vicenza | 7 | 1502 | 6° | 1–2 | -4 |
| 05/05/26 | Unleashed Pre-Rift - Martedì 5 Maggio Vicenza | 21 | 1520 | 17° | 1–2–1 | -8 |
| 01/05/26 | Unleashed Pre-Rift Event 1st May @SideQuest Vicenza | 12 | 1551 | 10° | 0–3 | -56 |
| 21/04/26 | Nexus Night by SideQuest Vicenza | 8 | 1503 | 7° | 1–2 | -19 |
| 21/04/26 | Learn to Play 21/04/26 Vicenza | 6 | 1497 | 3° | 0–0–1 | +11 |
| 14/04/26 | Nexus Night - Tuesday @SideQuest Vicenza | 11 | 1531 | 9° | 1–2–1 | -20 |
| 31/03/26 | Nexus Night - Tuesday @SideQuest Vicenza | 9 | 1548 | 2° | 2–0–1 | +44 |
| 24/03/26 | Nexus Night - Tuesday @SideQuest Vicenza | 12 | 1558 | 12° | 0–2 | -38 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 1 events 14%
- 16 to 99 5 events 33%
- Under 16 20 events 28%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- HowlMetUrNexus IT 1761 0–10
- Shu IT 1726 0–1
- Sterizzo01 IT 1703 0–1
- Yuston IT 1702 0–1
- superedolao99 IT 1633 0–2
- GoDo F PajassiXD IT 1627 0–1
- Pipps IT 1624 0–1
- mugent IT 1623 0–1
- Nico90 IT 1618 0–1
- Tony89 IT 1618 0–3
- Pinolo Cosmico IT 1615 0–2
- Snoopy IT 1598 0–3
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →