TRT IRZDN
#16,249 in the world · #52 in Indonesia · in the top 50% nationally. 6 official events, 14 matches won and 11 lost.
- 1559±64Rating · margin ±64
- 1542Average field · 58 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 4 times in 6 tournaments: 67% of the time.
- Their all-time peak is 1,607 points.
- The toughest field they have faced averaged 1,555 points, across 31 entrants.
- They are 2 points away from the top 50: Indonesia.
How the rating moved
Between 1,540 and 1,587, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Sunday Afternoon Vendetta Summoner Skirmish I Kota Jakarta Selatan | 43 | 1539 | 22° | 2–3 | -27 |
| 29/08/26 | Rift of Legends Day 1 Standard Kota Jakarta Pusat | 180 | 1543 | 95° | 2–2–1 | -1 |
| 17/08/26 | Vendetta Summoner Skirmish I Kecamatan Kebayoran Lama | 20 | 1540 | 3° | 3–1–2 | +47 |
| 12/08/26 | Wednesday Nexus Night Kecamatan Kebayoran Lama | 14 | 1535 | 8° | 1–2 | -25 |
| 09/08/26 | Day 2 Indonesia Polri Youth Movement Kota Tangerang | 31 | 1555 | 6° | 3–2–1 | +21 |
| 08/08/26 | Indonesia Youth Movement 2026 Tournament Flight #1 Kota Jakarta Pusat | 34 | — | 6° | 3–1–1 | +44 |
Form and consistency
On a 2-loss streak.
- Events with 100+ entrants 1 events 40%
- 16 to 99 4 events 50%
- Under 16 1 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Viehl ID 1704 0–1
- Geoff ID 1661 1–0
- archis ID 1657 0–1
- Rsumana ID 1650 1–0
- Silvercrown ID 1646 0–1
- fadhil Riphat ID 1644 0–2
- CTR Safeguard ID 1640 1–2
- TRT FlashFreeze ID 1634 1–0
- solnix ID 1625 0–1
- AJM ID 1590 0–1
- Lucfre ID 1581 1–0
- Sengkuni ID 1574 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →