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TSS DaemonXGG

#1,992 in the world · in the top 5% worldwide. 7 official events, 30 matches won and 13 lost.

  • 1712±59Rating · margin ±59
  • 1580Average field · 1,152 entr.
  • 54%vs top 5% (7–6)

What they have done so far

  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,742 points.
  • The toughest field they have faced averaged 1,604 points, across 797 entrants.
  • They are 37 points away from the world top 1,000.

How the rating moved

Between 1,572 and 1,735, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
31/05/26 Regional Rebound - RQ Vancouver Sunday 11am Vancouver 540 1583 77° 4–2 +4
30/05/26 Riftbound Regional Qualifier - Vancouver Vancouver 1,833 1590 620° 3–3 -27
30/05/26 Super Nexus Night - RQ Vancouver Friday 8pm Vancouver 1,011 1538 13° 4–0 +26
29/05/26 Pre-Regional Challenge - RQ Vancouver Friday 1pm Vancouver 1,241 1603 361° 3–2 -1
28/02/26 Riftbound Regional Qualifier - Las Vegas Las Vegas 1,670 1587 56° 9–3 +93
28/02/26 Super Nexus Night - RQ Las Vegas Las Vegas 972 1553 82° 3–1 +45
27/02/26 Pre-Regional Challenge - RQ Las Vegas Las Vegas 797 1604 137° 4–2 +72

Form and consistency

On a 2-loss streak.

  • Events with 100+ entrants 7 events 70%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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