← United States

Twixxle

#30,637 in the world · #11,303 in United States · in the top 65% nationally. 7 official events, 6 matches won and 9 lost.

  • 1479±89Rating · margin ±89
  • 1518Average field · 37 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 2 times in 7 tournaments: 29% of the time.
  • Their all-time peak is 1,559 points.
  • The toughest field they have faced averaged 1,578 points, across 123 entrants.
  • They are 98 points away from the top 5,000: United States.

How the rating moved

Between 1,469 and 1,526, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
25/03/26 BTB Wednesday Evening Nexus Night Dublin 31 1507 21° 0–0–1 -1
19/03/26 Weekly Nexus Night at The Guardtower West 3/19/26 Hilliard 24 1505 12° 1–1–1 +11
18/03/26 BTB Wednesday Evening Nexus Night March 18, 2026 Dublin 34 1489 0–0–1 -1
17/03/26 Tuesday Nexus Night Pickerington 12 1516 11° 0–3 -56
07/03/26 SCG CON Richmond - $10K Constructed Richmond 123 1578 81° 2–2 +13
28/02/26 Saturday Afternoon Nexus Nights - 1v1 Columbus 13 1543 11° 1–2 -3
26/02/26 Weekly Nexus Night at The Guardtower West 2/26/26 Hilliard 23 1486 2–1 +16

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 1 events 50%
  • 16 to 99 4 events 38%
  • Under 16 2 events 17%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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