UncleDemonMoth
#32,566 in the world · #12,045 in United States · in the top 70% nationally. 17 official events, 20 matches won and 26 lost.
- 1468±46Rating · margin ±46
- 1536Average field · 178 entr.
- 25%vs top 5% (1–3)
What they have done so far
- Has won 1 tournament. The biggest one had 14 players entered.
- Made top 8 8 times in 17 tournaments: 47% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their peak is 1,532 points, reached in February 2026: today they sit 64 points below it.
- The toughest field they have faced averaged 1,604 points, across 797 entrants.
- They are 109 points away from the top 5,000: United States.
How the rating moved
Between 1,460 and 1,532, across 17 events with history.
Last 17 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 06/08/26 | Wednesday Evening Riftbound Nexus Night Rapid City | 16 | 1559 | 14° | 1–2 | -10 |
| 01/08/26 | Playmakers Riftbound Nexus Nights Tournament Rapid City | 13 | 1571 | 7° | 2–2 | +1 |
| 04/04/26 | Playmakers Riftbound Nexus Nights Tournament Rapid City | 15 | 1534 | 11° | 1–2–1 | -8 |
| 02/04/26 | Wednesday Evening Riftbound Nexus Night Rapid City | 12 | 1560 | 12° | 0–3 | -33 |
| 05/03/26 | Wednesday Evening Riftbound Nexus Night Rapid City | 14 | 1524 | 12° | 1–2 | -14 |
| 28/02/26 | Riftbound Regional Qualifier - Las Vegas Las Vegas | 1,670 | 1587 | 464° | 5–3 | +34 |
| 27/02/26 | Pre-Regional Challenge - RQ Las Vegas Las Vegas | 797 | 1604 | 548° | 2–3 | +1 |
| 21/02/26 | Playmakers Riftbound Nexus Nights Multiplayer Rapid City | 14 | 1541 | 3° | 0–0–1 | +1 |
| 14/02/26 | Playmakers Riftbound Nexus Nights Tournament Rapid City | 19 | 1526 | 7° | 2–1–1 | +15 |
| 12/02/26 | Wednesday Evening Spiritforged Pre-Rift Event Rapid City | 15 | 1526 | 10° | 1–2 | -9 |
| 07/02/26 | Playmakers Riftbound Spiritforged Prerelease Tournament - 2/7 Rapid City | 26 | 1509 | 5° | 2–1–1 | +17 |
| 24/01/26 | Playmakers Riftbound Nexus Nights Multi Player Constructed Open Play - 1/24 Rapid City | 14 | 1498 | 1° | 0–0–4 | +2 |
| 24/01/26 | Playmakers Riftbound Nexus Nights Multi Player Constructed Open Play - 1/24 Rapid City | 15 | 1480 | 12° | 0–0–1 | +3 |
| 10/01/26 | Playmakers Riftbound Nexus Nights 1v1 Constructed Tournament - 1/10 Rapid City | 14 | 1523 | 6° | 2–2 | +8 |
| 06/12/25 | Playmakers Riftbound Summoner Skirmish 1v1 Constructed Tournament - 12/6 Rapid City | 14 | 1500 | 12° | 1–3 | -40 |
| 15/11/25 | Playmakers Riftbound Open Play - 11/15 Rapid City | 15 | — | 5° | 0–0–4 | 0 |
| 08/11/25 | Playmakers Riftbound Constructed Open Play - 11/8 Rapid City | 15 | — | 8° | 0–0–4 | 0 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 2 events 54%
- 16 to 99 3 events 45%
- Under 16 12 events 21%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- PikkaHS US 1771 0–1
- Squirrelnuts117 US 1764 0–1
- Ol BrockLi US 1750 0–1
- Justin Cider US 1708 1–0
- dhaotherwally US 1680 0–1
- fftcgErg0019 US 1669 0–1
- tracexex US 1660 0–5
- LisztLiebestraum US 1623 0–3
- Silverfuse US 1621 0–1
- popeSJ US 1621 0–2
- FatherYumYum US 1587 1–1
- WereWyvern01 US 1585 1–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →