VLKMN
#25,997 in the world · #157 in Croatia · in the top 52% nationally. 16 official events, 5 matches won and 5 lost.
- 1504±63Rating · margin ±63
- 1497Average field · 24 entr.
- 40%vs top 5% (2–3)
What they have done so far
- Has won 1 tournament. The biggest one had 13 players entered.
- Made top 8 6 times in 16 tournaments: 38% of the time.
- Their peak is 1,524 points, reached in March 2026: today they sit 20 points below it.
- The toughest field they have faced averaged 1,537 points, across 22 entrants.
- They are 45 points away from the top 100: Croatia.
How the rating moved
Between 1,487 and 1,524, across 16 events with history.
Last 16 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 19/08/26 | Nexus Night - Casual Croatia | 26 | 1482 | 15° | 0–0–1 | -1 |
| 05/08/26 | Nexus Night - Casual Croatia | 23 | 1480 | 19° | 0–0–1 | +1 |
| 24/07/26 | Casual Vendetta Pre-Rift - Petak Croatia | 26 | 1492 | 4° | 0–0–5 | -5 |
| 27/05/26 | Nexus Night - Casual Zagreb | 23 | 1497 | 7° | 0–0–1 | -1 |
| 02/05/26 | Casual Unleashed Pre-Rift - Subota Zagreb | 22 | 1500 | 20° | 0–0–5 | +2 |
| 29/04/26 | Nexus Night - Casual Zagreb | 13 | 1495 | 1° | 0–0–1 | -2 |
| 15/04/26 | Nexus Night - Casual Zagreb | 30 | 1488 | 18° | 0–0–1 | -8 |
| 25/03/26 | Nexus Night - Casual Zagreb | 21 | 1507 | 8° | 0–0–1 | -6 |
| 14/03/26 | Summoner Skirmish - March Croatia | 22 | 1537 | 10° | 3–2 | +30 |
| 11/03/26 | Nexus Night - Casual Zagreb | 28 | 1487 | 19° | 0–0–1 | -2 |
| 04/03/26 | Nexus Night - Casual Bash Zagreb | 23 | 1509 | 6° | 0–0–1 | +9 |
| 25/02/26 | Nexus Night - Casual Zagreb | 28 | 1474 | 19° | 0–0–1 | -3 |
| 18/02/26 | Nexus Night - Casual Zagreb | 24 | 1499 | 16° | 0–0–1 | -4 |
| 28/01/26 | Nexus Night - Casual Zagreb | 25 | 1496 | 12° | 0–0–1 | +4 |
| 24/01/26 | Summoner Skirmish - January Croatia | 24 | 1524 | 17° | 2–3 | -9 |
| 21/01/26 | Nexus Night - Casual Zagreb | 24 | 1491 | 5° | 0–0–1 | -1 |
Form and consistency
On a 16-loss streak.
- 16 to 99 15 events 16%
- Under 16 1 events 0%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Justicer175 HR 1743 0–1
- NMK SI 1703 1–0
- Barricade SI 1702 1–0
- Heartzy HR 1701 0–2
- Tadej HR 1679 0–1
- SeverusEscape HR 1674 0–1
- Shadowhuntaaa HR 1667 0–1
- Heimerdinger IRL HR 1657 1–0
- TheOddZugi HR 1578 0–1
- Rumenko HR 1565 0–1
- xS4b1 HR 1549 0–1
- Unseen HR 1537 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →