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VoïdKïng

#29,022 in the world · #10,716 in United States · in the top 62% nationally. 32 official events, 64 matches won and 71 lost.

  • 1488±33Rating · margin ±33
  • 1533Average field · 26 entr.
  • 25%vs top 5% (5–15)

What they have done so far

  • Made top 8 14 times in 32 tournaments: 44% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,576 points.
  • The toughest field they have faced averaged 1,583 points, across 20 entrants.
  • They are 89 points away from the top 5,000: United States.

How the rating moved

Between 1,457 and 1,552, across 32 events with history.

Last 32 events

Date Event Entrants Field Pos. Record Rating
06/08/26 Wednesday Nexus - Game Guys League - Bo1 Houston 24 1527 15° 2–3 -17
05/04/26 Sunday Afternoon Summoner Skirmish - April Kemah 12 1524 2–2 +2
02/04/26 The Hub's Summoner Skirmish - April Houston 26 1550 12° 0–2 -23
24/03/26 3/24/26 Nexus Night Pearland 18 1566 11° 1–3 -26
22/03/26 Sunday Nexus - Game Guys league Houston 16 1569 2–1–1 +21
10/03/26 Summoner Skirmish (March) at House Maranto Games Santa Fe 15 1515 3–2 +18
04/03/26 3/3/26 Nexus Night at SpudsTCG Pearland 18 1515 10° 2–2 0
22/02/26 Sunday Nexus Game Guys League Houston 13 1531 2–2 +2
19/02/26 Wednesday Nexus - Game Guys League Houston 21 1553 18° 1–1 +9
18/02/26 Nexus Night 2/17/26 Pearland 24 1511 3–2 +22
08/02/26 Spiritforged Pre-release Pearland 44 1519 26° 0–3–3 -44
07/02/26 Game Guys Spiritforged Pre-Rift Event Houston 49 1515 2–1 +10
04/02/26 Tuesdays Nexus Nights 2/3/26 Pearland 16 1547 12° 1–3 -20
29/01/26 Wednesday Night Nexus Nights - 1v1 Houston 16 1573 10° 2–2 +8
07/01/26 Nexus Night 1/6/2026 Pearland 29 1508 20° 2–3 -24
31/12/25 Nexus Night 12/30/2025 Pearland 22 1505 3–2 +4
28/12/25 Sunday Afternoon Summoner Skirmish - December (Part 2) Houston 20 1583 3–3 +9
28/12/25 Sunday Afternoon Summoner Skirmish - December Houston 20 1582 3–3 +9
24/12/25 Nexus Night 12/23/25 Pearland 30 1504 3–2 +17
17/12/25 Nexus Night 12/16/25 Pearland 29 1518 18° 2–3 -10
14/12/25 Summoner Skirmish - December Houston 17 1560 2–2 +9
11/12/25 Game Guys league #6 Nexus Night 12/10/25 Houston 26 1527 3–2 +31
10/12/25 Nexus Night 12/9/25 Pearland 26 1490 22° 1–2 -17
05/12/25 Galaxy Gaming's Booster Box Nexus Night Houston 27 1541 20° 2–3 -18
29/11/25 Game Guys 1k PPG Qualifier Riftbound Houston 45 1553 4–1–1 +53
29/11/25 Friday Evening Summoner Skirmish - December Houston 34 1554 16° 1–3 -27
27/11/25 Game Guys league #4 Nexus Night 11/26/25 Houston 31 1532 16° 2–3 -11
26/11/25 Coral Sword Nexus Nights - 1v1 Houston 18 1482 3–1 +44
23/11/25 Sunday Nexus Houston 21 1509 14° 1–2 -20
19/11/25 Nexus Night 11/18/2025 Pearland 41 1517 24° 2–3 -23
12/11/25 Nexus Night 11/11/2025 Pearland 46 1540 34° 1–2 -18
09/11/25 Sunday Afternoon Nexus Houston 32 1546 3–2 +18

Form and consistency

On a 1-loss streak.

  • 16 to 99 29 events 45%
  • Under 16 3 events 54%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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