← Peru

Vozz

#9,822 in the world · #17 in Peru · in the top 24% nationally. 8 official events, 16 matches won and 10 lost.

  • 1605±70Rating · margin ±70
  • 1566Average field · 17 entr.
  • 100%vs top 5% (2–0)

What they have done so far

  • Made top 8 4 times in 8 tournaments: 50% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,615 points.
  • The toughest field they have faced averaged 1,582 points, across 16 entrants.
  • They are 32 points away from the top 10: Peru.

How the rating moved

Between 1,534 and 1,611, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
04/04/26 sábado Afternoon Summoner Skirmish - April Lince 15046 16 1550 3–1 +14
15/03/26 Sunday Morning Nexus Nights - 1v1 Lima 14 1565 2–2 -4
08/03/26 Sunday Afternoon Nexus Nights - 1v1 Lima 13 1576 13° 0–1 -16
01/03/26 Sunday Afternoon Nexus Nights - 1v1 Lima 22 1567 2–0–3 +35
22/02/26 Sunday Afternoon Nexus Nights - 1v1 Lima 15 1553 2–0–2 +37
14/02/26 Release Event Set 2 Spiritforged Lince 15046 16 1582 2–2–1 +5
13/02/26 Friday Early Morning Nexus Nights - 1v1 Lima 16 1570 2–2 -2
03/01/26 sábado Afternoon Summoner Skirmish - January Lince 15046 24 1561 3–2 +36

Form and consistency

On a 3-win streak.

  • 16 to 99 5 events 52%
  • Under 16 3 events 44%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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