Waifu Factory
#36,858 in the world · #13,629 in United States · in the top 79% nationally. 19 official events, 27 matches won and 30 lost.
- 1442±46Rating · margin ±46
- 1510Average field · 20 entr.
- 25%vs top 5% (1–3)
What they have done so far
- Has won 1 tournament. The biggest one had 17 players entered.
- Made top 8 8 times in 19 tournaments: 42% of the time.
- Their peak is 1,566 points, reached in November 2025: today they sit 124 points below it.
- The toughest field they have faced averaged 1,541 points, across 15 entrants.
- They are 135 points away from the top 5,000: United States.
How the rating moved
Between 1,435 and 1,566, across 19 events with history.
Last 19 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Burnsville | 17 | 1497 | 14° | 1–3 | -22 |
| 15/08/26 | Saturday Afternoon Nexus Nights - 1v1 Burnsville | 14 | 1538 | 12° | 1–2 | -6 |
| 08/08/26 | Saturday Afternoon Nexus Nights - 1v1 Burnsville | 24 | 1507 | 22° | 0–2–1 | -28 |
| 21/03/26 | Saturday Afternoon Summoner Skirmish - March Burnsville | 17 | 1507 | 16° | 1–2 | -19 |
| 14/03/26 | Saturday Evening Nexus Nights - 1v1 Burnsville | 15 | 1541 | 11° | 1–2 | -2 |
| 21/02/26 | Saturday Evening Nexus Nights - 1v1 Burnsville | 15 | 1512 | 2° | 3–0 | +39 |
| 14/02/26 | Saturday Evening Nexus Nights - 1v1 Burnsville | 17 | 1500 | 8° | 2–1 | +11 |
| 07/02/26 | Saturday Afternoon Spiritforged Pre-Rift Event Burnsville | 52 | 1510 | 35° | 1–2 | -9 |
| 17/01/26 | Saturday Afternoon Nexus Nights - 1v1 Burnsville | 15 | 1525 | 12° | 1–2 | -8 |
| 27/12/25 | Saturday Afternoon Nexus Nights - 1v1 Burnsville | 16 | 1499 | 8° | 2–1 | +15 |
| 24/12/25 | Tuesday Evening Nexus Nights - 1v1 Burnsville | 17 | 1492 | 14° | 1–2 | -15 |
| 20/12/25 | Saturday Afternoon Nexus Nights - 1v1 Burnsville | 18 | 1502 | 3° | 3–0 | +36 |
| 29/11/25 | Saturday Afternoon Nexus Nights - 1v1 Burnsville | 16 | 1478 | 8° | 2–1 | +15 |
| 26/11/25 | Tuesday Evening Riftbound Open Play Burnsville | 20 | 1502 | 20° | 0–3 | -58 |
| 22/11/25 | Saturday Afternoon Nexus Nights - 1v1 Burnsville | 21 | 1532 | 21° | 0–3 | -73 |
| 19/11/25 | Tuesday Evening Riftbound Open Play Burnsville | 17 | — | 1° | 3–0 | +54 |
| 15/11/25 | Saturday Afternoon Nexus Nights - 1v1 Burnsville | 19 | 1524 | 13° | 1–2 | -23 |
| 08/11/25 | Saturday Afternoon Nexus Nights - 1v1 Burnsville | 19 | — | 7° | 2–1 | +18 |
| 08/11/25 | Friday Evening Release Event Burnsville | 13 | — | 8° | 2–1–1 | +17 |
Form and consistency
On a 3-loss streak.
- 16 to 99 14 events 44%
- Under 16 5 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Samoan Slam US 1769 0–1
- TORi Vega US 1743 0–1
- Supernova US 1728 1–0
- FLEX NUBZY US 1706 0–1
- Bail6723 US 1693 0–1
- NonOffensiveUser US 1666 0–1
- Kiramode7950 US 1632 1–0
- JahTCG US 1616 0–1
- Delicious Smores US 1615 0–1
- Regvlas US 1584 0–2
- Raddles US 1555 1–2
- Pixel US 1532 0–2
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →