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WESLEYTWX

#6,575 in the world · #81 in Singapore · in the top 14% nationally. 10 official events, 21 matches won and 11 lost.

  • 1636±61Rating · margin ±61
  • 1537Average field · 34 entr.
  • 0%vs top 5% (0–4)

What they have done so far

  • Has won 1 tournament. The biggest one had 16 players entered.
  • Made top 8 7 times in 10 tournaments: 70% of the time.
  • Their best run is 6 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,564 points, across 16 entrants.
  • They are 24 points away from the top 50: Singapore.

How the rating moved

Between 1,484 and 1,636, across 10 events with history.

Last 10 events

Date Event Entrants Field Pos. Record Rating
01/09/26 Dimension Gaming Tuesday Nexus Night Singapore 32 1532 3–0 +31
31/08/26 Monday Evening Nexus Nights - 1v1 Orchard Rd 16 1564 3–0 +38
29/08/26 TTZOne Afternoon Vendetta Summoner Skirmish I Blk 806 Hougang Central #01-148 19 1541 10° 2–2 -9
24/08/26 Monday Evening Nexus Nights - 1v1 Orchard Rd 16 1557 2–1 +9
22/08/26 Vendetta Summoner Skirmish I 8D Yio Chu Kang Road 32 1530 2–1–1 +18
20/08/26 Thursday Evenings Nexus Nights - 1v1 8D Yio Chu Kang Road 25 1512 2–1 +14
15/08/26 RCS #3 - MSIF Singapore 128 1555 37° 3–2 +22
13/08/26 Thursday Evenings Nexus Nights - 1v1 8D Yio Chu Kang Road 24 1501 2–1 +16
12/08/26 Wednesday Evening Nexus Nights - Multiplayer 767 Upper Serangoon Road 15 1543 1–1 +13
07/08/26 Vendetta Nexus Nights Blk 254A Serangoon Central Dr 12 10° 1–2 -16

Form and consistency

On a 8-win streak.

  • Events with 100+ entrants 1 events 60%
  • 16 to 99 7 events 70%
  • Under 16 2 events 40%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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