Worst Bestie
#33,246 in the world · #12,301 in United States · in the top 71% nationally. 6 official events, 4 matches won and 8 lost.
- 1464±101Rating · margin ±101
- 1561Average field · 506 entr.
- 25%vs top 5% (1–3)
What they have done so far
- Made top 8 1 times in 6 tournaments: 17% of the time.
- Their peak is 1,541 points, reached in December 2025: today they sit 77 points below it.
- The toughest field they have faced averaged 1,621 points, across 1,020 entrants.
- They are 113 points away from the top 5,000: United States.
How the rating moved
Between 1,450 and 1,541, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 13/08/26 | Wasteland Gaming Nexus Night Duluth | 55 | 1526 | 8° | 1–1 | +14 |
| 25/04/26 | Riftbound Regional Qualifier: Atlanta Atlanta | 1,832 | 1600 | 1708° | 0–1 | -18 |
| 24/04/26 | Pre-Regional Challenge - RQ Atlanta Friday 1pm Atlanta | 1,020 | 1621 | 897° | 0–1 | -11 |
| 19/03/26 | Wasteland Gaming Nexus Night - March 19TH Duluth | 48 | 1583 | 43° | 0–3 | -62 |
| 19/12/25 | Wasteland Gaming Nexus Nights December 18th Duluth | 32 | 1528 | 11° | 2–1 | +36 |
| 09/11/25 | Sunday Afternoon Nexus Night Buford | 51 | 1507 | 36° | 1–1 | +5 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 2 events 0%
- 16 to 99 4 events 40%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Pikachu1412 US 1763 1–0
- ASC zkiihne US 1761 0–1
- Tykann US 1706 0–1
- Peter Do US 1702 0–1
- TylerFuzion US 1626 0–1
- TrentD US 1620 0–1
- LetsGoPro US 1547 1–0
- KunrinAi US 1516 0–1
- OhItsLegend US 1490 0–1
- Hierophant US 1485 1–1
- Flight Zero US 1449 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →