← Philippines

WuwuCat

#9,345 in the world · #81 in Philippines · in the top 27% nationally. 6 official events, 18 matches won and 12 lost.

  • 1609±62Rating · margin ±62
  • 1545Average field · 38 entr.
  • 33%vs top 5% (1–2)

What they have done so far

  • Made top 8 3 times in 6 tournaments: 50% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,641 points.
  • The toughest field they have faced averaged 1,582 points, across 22 entrants.
  • They are 32 points away from the top 50: Philippines.

How the rating moved

Between 1,441 and 1,623, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
31/08/26 Monday Vendetta Summoner Skirmish I Quezon City 61 1557 22° 3–3 -9
29/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Quezon City 22 1582 10° 3–2 -5
23/08/26 Infinity Hobbies-Makati VENDETTA Summoner Skirmish I Makati City 46 1561 5–2–1 +71
21/08/26 Friday Evening Nexus Nights - 1v1 Mandaluyong City 29 1498 3–0 +60
14/08/26 Whimsy Nexus Nights - 1v1 Mandaluyong City 34 1528 2–0–1 +51
01/08/26 Riftmasters Aug. 1 philippines 128 91° 2–5 -59

Form and consistency

On a 3-loss streak.

  • Events with 100+ entrants 1 events 29%
  • 16 to 99 5 events 64%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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