xBrianx
#43,039 in the world · #3,567 in Italy · in the top 86% nationally. 4 official events, 4 matches won and 11 lost.
- 1392±88Rating · margin ±88
- 1489Average field · 12 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 2 times in 4 tournaments: 50% of the time.
- Their all-time peak is 1,500 points.
How the rating moved
Between 1,392 and 1,477, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 17/08/26 | MEGACOMICS Nexus Nights - 1v1 Civitanova Marche | 7 | 1484 | 7° | 0–2 | -34 |
| 08/08/26 | Saturday Morning Nexus Nights - 1v1 TOLENTINO | 10 | 1486 | 7° | 1–2–1 | -1 |
| 30/07/26 | Vendetta Pre-Rift Event Civitanova Marche | 18 | 1496 | 17° | 1–4 | -50 |
| 07/11/25 | Launch Release - Megacomics Civitanova Marche | 21 | — | 13° | 2–3 | -23 |
Form and consistency
On a 2-loss streak.
- 16 to 99 2 events 30%
- Under 16 2 events 17%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Supramonte IT 1741 0–1
- Iaco IT 1561 0–1
- Nan0machineS0n IT 1523 0–1
- Gaspo IT 1511 0–1
- Purittu IT 1479 1–0
- ArtoriasXi IT 1469 0–1
- Strak98 IT 1466 2–0
- vilipendi0 IT 1463 0–2
- Italian98Lama IT 1447 0–2
- ShinMave04 IT 1443 0–1
- SteelGanz IT 1432 0–1
- LinguiniChad IT 1408 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →