xCR3x
#13,951 in the world · #5,135 in United States · in the top 30% nationally. 4 official events, 8 matches won and 7 lost.
- 1574±96Rating · margin ±96
- 1552Average field · 36 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 2 times in 4 tournaments: 50% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,594 points.
- The toughest field they have faced averaged 1,587 points, across 68 entrants.
How the rating moved
Between 1,501 and 1,574, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 31/03/26 | Monday Nexus Night - 1v1 Oregon City | 24 | 1498 | 6° | 2–1 | +14 |
| 28/03/26 | LDXP Tacoma Saturday 9:30AM 5k Tacoma | 68 | 1587 | 33° | 3–3 | +30 |
| 26/03/26 | Chronos Nexus Nights - 1v1 Beaverton | 19 | 1571 | 4° | 2–1 | +29 |
| 22/03/26 | Summoner Skirmish - March Oregon City | 31 | 1552 | 16° | 1–2 | +1 |
Form and consistency
On a 1-loss streak.
- 16 to 99 4 events 53%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- perk US 1823 0–1
- Zenon US 1801 0–1
- tingfw US 1767 0–1
- riftbound8ball US 1696 0–1
- Terrana US 1680 2–0
- Lane Departure US 1670 0–1
- Happykappa US 1658 1–0
- TenaciousTurtl US 1621 0–1
- Majango US 1574 0–1
- Aero235 US 1556 1–0
- Tentickles US 1481 1–0
- pee US 1470 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →