← Brazil

yun quest

#2,865 in the world · #32 in Brazil · in the top 6% nationally. 7 official events, 25 matches won and 7 lost.

  • 1691±71Rating · margin ±71
  • 1560Average field · 15 entr.
  • vs top 5%

What they have done so far

  • Has won 2 tournaments. The biggest one had 15 players entered.
  • Made top 8 6 times in 7 tournaments: 86% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,595 points, across 16 entrants.
  • They are 13 points away from the top 25: Brazil.

How the rating moved

Between 1,519 and 1,696, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
22/02/26 sábado Afternoon Spiritforged Pre-Rift Event Tijuca 14 1509 3–0–2 +11
21/12/25 domingo Afternoon Summoner Skirmish - December Rio de Janeiro - RJ 16 1595 2–2 -16
07/12/25 MSB Summoner Skirmish - December Rio de Janeiro - RJ 15 1575 7–0 +64
06/12/25 UCS - Sábado Summoner Skirmish - Dezembro Rio de Janeiro 16 1565 3–1 +25
30/11/25 domingo Afternoon Nexus Night Rio de Janeiro - RJ 14 1554 3–1 +39
30/11/25 Riftbound Release Event Rio de Janeiro - RJ 24 4–1 +49
25/11/25 Terça Release Event Rio de Janeiro - RJ 29 3–2 +19

Form and consistency

On a 1-loss streak.

  • 16 to 99 4 events 67%
  • Under 16 3 events 81%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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