YuukiTCG
#10,181 in the world · #3,714 in United States · in the top 22% nationally. 13 official events, 22 matches won and 17 lost.
- 1602±47Rating · margin ±47
- 1541Average field · 363 entr.
- 25%vs top 5% (1–3)
What they have done so far
- Has won 1 tournament. The biggest one had 16 players entered.
- Made top 8 6 times in 13 tournaments: 46% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,621 points, across 1,020 entrants.
- They are 29 points away from the top 2,500: United States.
How the rating moved
Between 1,457 and 1,602, across 13 events with history.
Last 13 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/08/26 | Saturday Morning Vendetta Summoner Skirmish I Phenix City | 16 | 1526 | 1° | 4–1 | +25 |
| 25/04/26 | Riftbound Regional Qualifier: Atlanta Atlanta | 1,832 | 1600 | 455° | 4–3 | +31 |
| 24/04/26 | Super Nexus Night - RQ Atlanta Friday 7:30pm Atlanta | 1,018 | 1550 | 61° | 3–0–1 | +49 |
| 24/04/26 | Pre-Regional Challenge - RQ Atlanta Friday 1pm Atlanta | 1,020 | 1621 | 895° | 0–2–1 | -13 |
| 04/04/26 | Saturday Evening Summoner Skirmish - April @ Holo Haven Phenix City | 12 | 1541 | 4° | 3–2 | +9 |
| 20/03/26 | Friday Night Nexus Nights Phenix City | 14 | 1528 | 10° | 0–0–4 | 0 |
| 20/02/26 | Friday Night Nexus Nights Phenix City | 16 | 1523 | 3° | 0–0–4 | +1 |
| 08/02/26 | SUNDAY AFTERNOON Spiritforged Pre-Rift Event Columbus | 18 | 1515 | 5° | 2–1–1 | +12 |
| 07/02/26 | Saturday Evening Spiritforged Pre-Rift Event @ Holo Haven Phenix City | 13 | 1510 | 3° | 2–1–1 | +31 |
| 06/02/26 | Spiritforged Pre-Rift Event - Moxie Phenix City Phenix City | 20 | 1508 | 14° | 1–2–3 | -7 |
| 06/12/25 | Summoner Skirmish - December @ Holo Haven Phenix City | 15 | 1528 | 13° | 1–3 | -40 |
| 21/11/25 | Friday Evening Nexus Night Phenix City | 14 | — | 13° | 0–0–4 | +2 |
| 09/11/25 | Nexus Night - Moxie Columbus Columbus | 14 | — | 7° | 2–2 | +2 |
Form and consistency
On a 4-win streak.
- Events with 100+ entrants 3 events 50%
- 16 to 99 4 events 37%
- Under 16 6 events 32%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- KingLouieTCG DE 1887 0–1
- Fr0zen US 1779 1–0
- Remotescarab72 US 1775 0–1
- DivaKing US 1741 0–1
- YeLlowLiNk US 1684 0–1
- TdT Low US 1677 1–0
- JordanZembrowski US 1647 1–0
- Kale US 1644 0–1
- KING TDARK US 1639 1–0
- collin etheridge US 1622 0–1
- mabaloof US 1603 0–1
- card US 1581 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →