Zelduck
#41,519 in the world · #15,346 in United States · in the top 89% nationally. 4 official events, 3 matches won and 9 lost.
- 1407±101Rating · margin ±101
- 1498Average field · 19 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 2 times in 4 tournaments: 50% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,522 points, across 19 entrants.
How the rating moved
Between 1,407 and 1,488, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Hobby Quest Vendetta Summoner Skirmish I Elk Grove | 19 | 1522 | 11° | 0–4 | -81 |
| 23/08/26 | Saturday Evening Vendetta Summoner Skirmish I Stockton | 15 | — | 3° | 1–1 | +5 |
| 08/08/26 | HQ Friday Nexus Night Bo3 Elk Grove | 22 | 1479 | 4° | 2–1 | +38 |
| 01/08/26 | RNG Therapy's Saturday Nexus Night San Jose | 15 | 1493 | 14° | 0–3 | -55 |
Form and consistency
On a 1-win streak.
- 16 to 99 2 events 29%
- Under 16 2 events 20%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- cda US 1745 0–1
- M2 AsiaMandias US 1673 1–0
- DarkFane US 1617 0–1
- HumbleYaazhi US 1601 0–1
- WildHunt US 1590 0–1
- Nobleman DB US 1508 0–1
- Ddsjsa US 1498 1–0
- Ranni The Moon US 1490 0–1
- Oolong US 1429 1–0
- FranklyWack US 1428 0–1
- razzle US 1420 0–1
- Zeña US 1412 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →