← United States

ZethyrusXD

#7,569 in the world · #2,709 in United States · in the top 16% nationally. 34 official events, 65 matches won and 44 lost.

  • 1625±35Rating · margin ±35
  • 1560Average field · 142 entr.
  • 29%vs top 5% (7–17)

What they have done so far

  • Has won 1 tournament. The biggest one had 20 players entered.
  • Made top 8 21 times in 34 tournaments: 62% of the time.
  • Their best run is 6 tournaments in a row with the rating going up.
  • Their all-time peak is 1,701 points.
  • The toughest field they have faced averaged 1,603 points, across 13 entrants.
  • They are 6 points away from the top 2,500: United States.

How the rating moved

Between 1,478 and 1,687, across 34 events with history.

Last 34 events

Date Event Entrants Field Pos. Record Rating
17/08/26 Tavern of Tales Monday Nexus Night! Boston 18 1526 1–1–1 -9
15/08/26 Saturday Afternoon Nexus Nights - 1v1 Rochester 16 1595 2–1 +14
13/08/26 Thursday Nexus Nights Rochester 26 1578 2–1 +3
03/08/26 Tavern of Tales Monday Nexus Night! Boston 14 1572 2–1 +1
21/06/26 Regional Rebound - RQ Hartford Sunday 11am Hartford 692 1577 286° 3–3 -20
20/06/26 Riftbound Regional Qualifier - Hartford Hartford 1,954 1593 1100° 2–3 -22
19/06/26 Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford 1,517 1599 1216° 1–3 -29
04/04/26 Rochester CCG Summoner Skirmish April Rochester 16 1550 5–1 +32
03/04/26 Friday Evening Nexus Nights - 1v1 Rochester 20 1569 2–1 +3
02/04/26 Thursday Evening Nexus Nights - 1v1 Rochester 18 1599 11° 1–2 -21
27/03/26 Friday Evening Nexus Night - 1v1 Rochester 15 1510 3–0 +21
26/03/26 Thursday Evening Nexus Night - 1v1 Rochester 18 1558 2–1 +12
24/03/26 Tuesday Evening Nexus Nights - 1v1 Rochester 15 1548 2–1 +3
23/03/26 Monday Evening Nexus Night - 1v1 Rochester 13 1546 10° 0–2 -35
21/03/26 Saturday Afternoon Nexus Night - 1v1 Rochester 22 1576 3–0 +32
20/03/26 Friday Evening Nexus Night - 1v1 Rochester 25 1555 2–1 +14
19/03/26 Thursday Evening Nexus Night - 1v1 Rochester 20 1564 10° 1–2 -16
18/03/26 Wednesday Evening Nexus Night - 1v1 Rochester 13 1603 2–1 +10
16/03/26 Monday Evening Nexus Night Rochester 25 1560 2–1 +5
13/03/26 Friday Evening Nexus Nights - 1v1 Rochester 20 1501 3–0 +33
10/03/26 Tuesday Evening Nexus Nights - 1v1 Rochester 15 1534 2–1 +8
09/03/26 Monday Evening Nexus Nights - 1v1 Rochester 18 1514 2–1 +6
07/03/26 Riftbound Summoner Skirmish - March Rochester 23 1574 3–1–1 +22
06/03/26 Friday Evening Nexus Nights - 1v1 Rochester 28 1539 20° 0–2 -31
05/03/26 Thursday Evening Nexus Night Rochester 18 1593 2–1 +13
03/03/26 Tuesday Evening Nexus Nights - 1v1 Rochester 26 1578 11° 2–1 +12
01/03/26 Sunday Afternoon Nexus Nights - 1v1 Rochester 25 1569 2–1 +6
27/02/26 Friday Evening Nexus Nights - 1v1 Rochester 36 1566 3–0 +48
20/02/26 Friday Evening Nexus Nights - 1v1 Rochester 37 1543 16° 2–1 +32
15/02/26 Sunday Afternoon Nexus Nights - 1v1 Rochester 26 1582 17° 1–2 -1
13/02/26 Millennium Games Nexus Night Rochester 21 1558 10° 1–2 -8
10/02/26 Spiritforged Pre-Rift Event Rochester 16 1555 0–3–1 -55
08/02/26 Riftbound Spiritforged Pre-Rift Event Rochester 29 1514 12° 2–1 +17
07/02/26 Riftbound Spiritforged Pre-Rift Event Rochester 32 1544 2–1 +25

Form and consistency

On a 2-loss streak.

  • Events with 100+ entrants 3 events 40%
  • 16 to 99 25 events 60%
  • Under 16 6 events 65%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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