← Italy

zoobmeister

#45,944 in the world · #3,913 in Italy · in the top 94% nationally. 14 official events, 8 matches won and 29 lost.

  • 1348±55Rating · margin ±55
  • 1499Average field · 10 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 9 times in 14 tournaments: 64% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,563 points, across 9 entrants.
  • They are 129 points away from the top 2,500: Italy.

How the rating moved

Between 1,310 and 1,497, across 14 events with history.

Last 14 events

Date Event Entrants Field Pos. Record Rating
26/07/26 Tadaima - Vendetta Pre-Rift Event Angri 13 1441 2–2 +22
11/07/26 Summoner Skirmish Unleashed- July Portici 8 1518 1–2 +5
20/06/26 RNC [Tappa 2] - Nexus Night Portici 9 1478 1–2 +11
30/05/26 Summoner Skirmish - June Angri 9 1462 0–2–1 -14
06/05/26 Unleashed Pre-Rift Event Angri 10 1486 10° 0–3–1 -23
28/02/26 Saturday Afternoon Nexus Nights - 1v1 Angri 9 1563 1–2 +7
15/02/26 Pre-Release SpiritForged Angri 14 1520 10° 1–2–1 +13
17/12/25 Local Tadaima Angri 8 1478 0–2–1 -17
14/12/25 domenica Morning Nexus Nights - 1v1 Angri 7 1526 0–2 -26
26/11/25 Local Tadaima Angri 9 1519 0–3 -46
16/11/25 Local Tadaima Angri 8 1–2 -12
12/11/25 mercoledì Evening Nexus Night Angri 7 0–2 -43
12/11/25 mercoledì Evening Nexus Nights - 1v1 Angri 9 0–2–1 -26
05/11/25 Pre•Release RiftBound Angri 16 10° 1–1–2 -3

Form and consistency

On a 2-loss streak.

  • 16 to 99 1 events 25%
  • Under 16 13 events 18%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

IT EN
🏆 Join tournaments 📚 Read guides and strategy 🏅 Climb the leaderboards 🔔 Get notifications ⚙ Customize your profile 👤 Create your public profile
Explore the Dashboard