← Italy

Adc coglione

#7,207 in the world · #631 in Italy · in the top 16% nationally. 31 official events, 61 matches won and 45 lost.

  • 1629±33Rating · margin ±33
  • 1533Average field · 17 entr.
  • 33%vs top 5% (4–8)

What they have done so far

  • Has won 5 tournaments. The biggest one had 20 players entered.
  • Made top 8 20 times in 31 tournaments: 65% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,678 points.
  • The toughest field they have faced averaged 1,585 points, across 9 entrants.
  • They are 19 points away from the top 500: Italy.

How the rating moved

Between 1,474 and 1,660, across 31 events with history.

Last 31 events

Date Event Entrants Field Pos. Record Rating
27/08/26 Thursday Night Nexus Nights - 1v1 Lido di Ostia 16 1511 2–1–1 -5
22/08/26 Sunday Morning Vendetta Summoner Skirmish I Lido di Ostia 10 1554 5–1 +44
07/08/26 Friday Night Nexus Nights - 1v1 Lido di Ostia 19 1536 3–0–1 +27
05/08/26 Nexus Night #22 SPECIAL EVENT: DRAFT roma 20 1523 2–1–2 +21
31/07/26 Friday Night Nexus Nights - 1v1 Lido di Ostia 11 1534 10° 1–3 -21
26/07/26 Galactus Tuscolana Vendetta Pre-Rift Event Rome 47 1580 46° 0–3 -33
26/07/26 Galactus Tuscolana Vendetta Pre-Rift Event Rome 42 1531 34° 1–2 -19
10/07/26 Friday Night Nexus Nights - 1v1 Lido di Ostia 15 1580 1–1 -5
05/07/26 domenica Morning Summoner Skirmish - July Lido di Ostia 7 1553 1–2 -28
19/06/26 Friday Night Nexus Nights - 1v1 Lido di Ostia 10 1572 2–2 -12
12/06/26 Friday Night Nexus Nights - 1v1 Lido di Ostia 13 1543 3–0–1 +24
07/06/26 domenica Morning Summoner Skirmish - June Lido di Ostia 9 1585 3–2 +7
22/05/26 Friday Night Nexus Nights - 1v1 Lido di Ostia 20 1551 3–0–1 +41
21/05/26 Thursday Night Nexus Nights - 1v1 Roma 10 1584 3–1 +22
15/05/26 Friday Night Nexus Nights - 1v1 Lido di Ostia 19 1564 2–1–1 +17
08/05/26 Friday Night Nexus Nights - 1v1 Lido di Ostia 19 1544 13° 2–2 -2
03/05/26 Domenica Pomeriggio Unleashed Pre-Rift Event Galactus Tiburtina Rome 26 1528 19° 1–2 -13
03/05/26 Domenica Mattina Unleashed Pre-Rift Event Galactus Tiburtina Rome 27 1527 10° 2–1 +16
17/04/26 Friday Night Nexus Nights - 1v1 Lido di Ostia 8 1519 2–0–1 +29
27/03/26 Friday Night Nexus Nights - 1v1 Lido di Ostia 16 1524 14° 1–3 -31
15/03/26 domenica Afternoon Summoner Skirmish - March Lido di Ostia 15 1538 2–1–1 +10
06/03/26 Friday Night Nexus Nights - 1v1 Lido di Ostia 24 1536 3–0–1 +35
27/02/26 Thursday Afternoon Nexus Nights - 1v1 Lido di Ostia 23 1524 14° 1–1–2 +12
20/02/26 Friday Afternoon Nexus Nights - 1v1 Lido di Ostia 23 1468 14° 2–3 -14
15/02/26 Sunday Afternoon Nexus Nights - 1v1 Lido di Ostia 8 1472 1–2 -10
06/02/26 venerdì Night Riftbound Prerelease Spiritforged Lido di Ostia 22 1493 14° 2–3 -36
16/01/26 venerdì Night Nexus Nights - 1v1 Lido di Ostia 9 1521 3–1 +31
28/12/25 domenica Afternoon Nexus Nights - 1v1 Lido di Ostia 11 1539 3–1 +48
21/12/25 Nexus 21-12 Lido di Ostia 16 1495 12° 1–2–1 -24
14/12/25 domenica Afternoon Nexus Nights - 1v1 Lido di Ostia 7 1503 1–2 -27
12/12/25 Nexus 12-12 Lido di Ostia 8 1502 2–1 +25

Form and consistency

On a 1-win streak.

  • 16 to 99 16 events 44%
  • Under 16 15 events 59%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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